BeSieged – Minor Siege Overhaul

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Author: Funi Time

Last revision: 15 Mar at 06:29 UTC

File size: 6.1 MB

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Description:

Goal:

After finally spending the time to beat Grexolis, I realised I wasn’t really excited to relive 20+ late game turns of waiting to siege city after city in order to complete a realm.
This mod aims to rebalance the base Siege mechanics without making the system feel redundant.
It does this by reducing the base siege fortification damage bonus and making the size of the armies sieging a city play a greater role in increasing the rate of fortification damage.

This is achieved by giving each unit a +1 fortification damage bonus and reducing the base fortification damage bonus when laying siege from 10 to 4.

To put the changes in perspective:
Sieging with a Hero only: Fortification damage per turn was 10 now 5
Sieging with one full stack: Fortification damage per turn was 10 now 10
Sieging with two full stacks: Fortification damage per turn was 10 now 16
Sieging with three full stacks: Fortification damage per turn was 10 now 22

This results in a slower siege rate when using less than 1 full stack, but overall will result in faster sieges especially late game when fortification levels can reach 100 or more.

As a byproduct improving fortifications of cities is now more important. Once a city has more than 40 fortification it becomes very hard for an attacker to breach in under 2 turns without more than 3 stacks plus siege projects. At 80 fortification a city should last at least 3 turns before a breach against 3 full stacks plus siege projects, and would require more than 10 full stacks plus siege projects to breach in under 2 turns.

Compatibility:
This mod changes the Siege Fortification Damage entries in the Global Settings Siege entry, under the Settings category, in the Definitions_Sieges.rpk.
This mod overwrites the ‘Core Unit – Group’ entries in the Unit Types – Core and Unit Types – Secondary categories, in the UnitTypes_Definitions.rpk.
The new unit abilities are added in their own .rpk and will not interfere with other changes to the game.
This mod won’t be compatible with any other mod that changes the same values, but will be compatible with mods adding or tweaking siege projects and unit abilities.
It won’t be compatible with mods that alter the ability groups for specific unit types (shield, scout etc.) or for Leaders and Heroes.
This mod is compatible with all base game Languages.