Nurgles Pestilent Glories
All Nurgle units get passive AoE diseases, on-hit diseases, more life, less Melee defence and Nurgle no longer has useless Research!
– all Nurgle units now have passive AoE diseases (constant damage over time) the strength of the diseases depends on the unit (T1, T2 or T3), below 25% life the strength of the diseases increases x3
– all nurgle Major or Minor settlement buildings (when maxed out) get a small chance of spreading plagues within the local region
– Kugath’s unlockable disease is stronger but only active when in melee (stacks with other diseases)
– Kugath now gives +7 Attack to all Nurgling units in the faction
– all Nurgle units have +20% more life
– all Nurgle units have -25% melee Defence
– numerical changes for Lord Red trees
– all research now contains the sacred numbers
– units now have one of these attack debuffs: Poison, Sundered armor or Disintegrating armour
– Drones, Heroes with Drones, Furies and Forsaken no longer have armour piercing damage but have +50% weapon strength as compensation (all inflict poison)
– added a unique ability "Blistering Death" to all Unclean ones and Lords
– Blistering Death has 1 use and costs 7 Winds of Magic – it slowly deals damage over 77 seconds and spreads easily to others in the vicinity
If you’d like to test the betas or just support what I do, you can do so below <3

