Cornelius Backgammon’s REDCON mod

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Authors: Mendigo do Futuro, joe02184X2, Cornelius Backgammon, IshiMoss

Last revision: 8 Mar at 23:20 UTC

File size: 9.99 MB

On Steam Workshop

Description:

Welcome kind gentlefolk, to the open beta version of my mod based on the game ‘REDCON’ by Hexage. This is a fan mod, as I love both games and saw an opptorunity to mod a version of REDCON modules into ACTS.

This mod has been a long time in development, and I didn’t want to release it in an unfinished state, however it has become clear to me that I will not be able to finish it at this rate, and I wanted to release an open beta version. The mod contains most weapons from the game, along with some interesting homebrew additions by myself and my compatriots. It also contains utility modules and 4 city improvements, along with an unique power system for weapons.

HEROES:

Strike Commander: Strategic genius of the Empire State themself, the Strike Commander graces the battlefield. Enemy forces will tremble in fear.

REQUEST FOR ASSISTANCE FROM MODDERS

Cornelius is not a little ill at the moment, nothing life threatening worry not, but I find it hard in my current state to focus on making or maintainin my mods, therefore I ask of you, If there are any who have skills related to modding airships (particularly spriting and coding for crew, that stuff is a nightmare even when i’m feeling good), and are willing to help me, please message me either here or on discord. Since until I can get some help with production, development on all my mods is going to be somewhat glacial.

LIST OF CONTENTS

Weapons for forts and landships, these weapons are 100% finished, working, and in terms of the mod, balanced:
Flakgun,
Autocannon,
Pulse Laser,
Basilisk (Emplaced, Battery, Autocannon and Walled Battery versions),
Solaris Heatray (Emplaced, Tower and Turret versions),
Archon Precision Cannon (Light and heavy versions),
Alastor Siege Cannon (Regular and Belligerent versions.),
Hydra Assault Artillery (Regular and Belligerant versions.),
Python Missiles,
Sirius Scorcher Beam,
Typhon Supergun (Emplaced and AA Explosive Grapeshot versions.)

There are also several weapons for airships:
Aerial Assault Basilisk,
Solaris Aerial Bombardment Ray,
Aerial Assault Hydra,
Skullbomb.

There are two WIP weapons for forts and landships, these weapons are in the game and can technically be used, but are not exactly polished or finished:
Talos siege mortar (Emplaced and Belligerant versions.)
Tartarus Superheavy Mortar.

List of power generation modules, please note that weapons REQUIRE power generation on the same fort or vehicle to function anywhere near efficiently.
Blast engine,
Dual Stroke Blast Engine,
Small Reactor (Regular and windowed versions).

List of miscellaneous modules:
Active Defence Control,
Basilisk Optimiser,
Small Ammo Factory,
Large Ammo Factory,
Ammunition dump,
Coal Hole,
Foundation modules (Several for buildings, and several for landships, so you can make ‘moving forts’, the idea being that because we can’t actually do the long range artillery warfare of REDCON we imitate it like this.)
Several aesthetic modules with minor use cases.

List of airship modules:
Small Helium Balloon,
Large Helium Balloon,
Jet Engine.

WIP Modules, These modules have sprites but have not yet been coded:
Armoury,
Blast Door,
Extinguisher stash.

Planned:
All remaining REDCON modules and weapons,
More variants,
Custom crew,
Custom fleets and empires (2 currently WIP),
More city improvements (1 currently WIP.),
Proper research tree,
Heroes and villains (Most importantly being Grimm and Kranz.),
And so much more, I wish to include all REDCON modules and weapons in the mod along with more homebrew versions, but alas in my current state I find it hard to work, so if you are interested in helping, please let me know!

Thumbnail and heroes/villains art by my good friend Gus.
Thanks to Ishi for the crew sprite and anims.
Some fortress pictures by Arkadiy.