[CHW]KMS Admiral Graf Spee
DO NOT USE MOD MAP FOR PLAYING, it have many bugs for some reason. just play on big ocean or bastion III
Light control under citadel(room at the back of first main caliber turret)
Spotlights control in spotlight body(u can rotate it,etc)
this ship has taken me over a month of continuous work, and will continue to evolve in the future.
Drivers seat on lower bridge
186 m long Pocket Battleship, with working all weapons and and many other things (read below)
Ship is WIP rn, need to make interior and some interesting things as simulation of stern rudded damage, etc
Spawnable:
Main version
3 barrels in one weapon variant
FPS version
G7a Torpedo
20mm flak 38 cannon
3.7 cm/83 SK C/30
Armament:
2 3-gun 28 cm/52 SK C/28
8 15 cm/55 SK C/28Auxiliary
3 10.5 cm/65 SK C/33
2 Torpedo tubes
20 and 37 mm Flak cannons (Separate Spawn(perfomance reason)
Features:
Rotating with main turrets rangefinders
Ammo elevators under Main Caliber Turrets
2 Cranes with extendable winch
4 Working Speed Boats( Hook boat by crane -> press button to remove boat lock -> drop boat onwater)
Funtcional Spotlights
Functional General and Interior Lights
Shells in all turrets(not a real ammo cuz of TABS mechanics, but it could burn)
Hull-wide Fuel Tanks
4 Engines
Working Propellers
Torpedoes as Separate Spawn
Torpedo Tube can be reloaded manually
Interior(not done yet)
https://www.buymeacoffee.com/chaoshunter
All turrets will be moved to my turrets pack:
https://steamcommunity.com/sharedfiles/filedetails/?id=3186563588
Required items:
Click the title to search on this site.
[TABS] Vehicle Framework — Steam Workshop
Ability to read — Steam Workshop