(8) The Last Stand

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Author: Vae Victis

Last revision: 4 Feb, 2024 at 13:20 UTC

File size: 6.72 MB

On Steam Workshop

Description:

This map is designed to create long battles. It is designed for matches that can go win or lose constantly.

To create a long map in a small space, it is shaped like a Z. The Z shape also allow indirect units to attack safely from the sides.

This map uses a small bridge that leads from the north into the first city area. This lets the map play like it is even larger than it really is by allowing the north (AI) army to funnel into the town early.

Very intense games can be 2+ hours long and have damage rates approaching 200k per hour played.

To get the maximum playing time, the map should be played in annihilation mode. The middle VP is very far away and the AI have such an advantage, it will be hard to play in 500 VP counts if the enemy is equal in skill.