(4) SURVIVAL

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Author: Shadowphreak

Last revision: 13 May, 2024 at 22:32 UTC

File size: 7.71 MB

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Description:

(4) SURVIVAL

Horde Mode. DEFEND THE BASE.

Dusty ruins. Vacated lands. We’ve begun building outpost. Enemy incoming…

Survive 3 rounds of attacks before final round.

Round 1 – Simple Peasants, squishy. Easy kills.
Round 2 – Infantry/Team Weapons. Halftracks circling base dropping off random troop types.
Round 3 – Light Vehicles/Team Weapons

Final Round – Everything… and a surprise.

All player slots must be filled on TEAM 1 – Human or AI. Be any Faction you want.

Leave TEAM 2 AI – It’s heavily scripted/playbills. Leave German.

Tuning packs may work? Pop cap increased automatically to 200.

I’m experimenting with a bunch of new methods of scripts/playbills for this map.
Round 1 – Peasants are modified to run faster, ignore MG suppression, and have reduced HP.
Round 2 – German infantry spawns from Half Tracks. Type of troop is completely random for each vehicle.
Round 3 – Vehicles that spawn are completely random.
Final Round – Bit of everything. Then final boss, heavily modified Tiger. Stronger, Faster, Armored.

Purposely contained the building areas to limit bunker spam. Entire match should last about 20 minutes, longer if you don’t kill half-tracks.

Please leave any comments/suggestions. Balance in these horde maps is very difficult to figure out, so anything much appreciated!

Good luck!