[WoTC] Return of the space egg from the 8th dimension!

If you liked this item, please rate it up on Steam Workshop page.

Author: Claus

Last revision: 23 May, 2020 at 01:44 UTC

File size: 17.87 MB

On Steam Workshop

Description:

A Gatekeeper Buff Mod.

84 years ago when i made the Sectopod buff mod, some people told me i should do one for the Gatekeepers, to which i replied something along the lines of "I don’t even know what i could do with this egg", but after a few decades enough ideas swirled around in my grey matter to put this together.

WHAT IS IN THIS MOD:

  • Gatekeeper stat buffs.
  • 2 modified abilities.

INFO:

Gatekeeper Changes

Most of the changes to the Gatekeeper are simple .ini changes, the biggest are a massive increase to its health(In Legendary it has a meaty 100 hp), it also has more mobility(20 in Legendary), it has a slight increase in crit chance, and 1 extra armor on commander difficulty.
In terms of abilities, their Anima Gate(the laser beam weapon) now doesn’t end their turn, so they can potentially shoot at you and then do something else, secondly, their Anima Consume(their melee attack) also doesn’t end their turn, and now if they don’t kill you with it and raise your guy as a zombie, it will mind control them.

KNOWN ISSUES:

None at the moment.

COMPATIBILITY:

Like with the Sectopod mod, i didn’t change their AI at all, so it should be compatible with any AI mod or mod that makes changes to the AI.

FAQ:

Does this affect the Gatekeeper Prime/Riftkeeper/some other gatekeeper enemy mod?
Nope.
Does the name of the mod mean anything?
Nope.

PERMISSIONS:

You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.

PATREON:

If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.

https://www.patreon.com/Claus

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen