Barbarian Engineering

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Author: Rhonon

Last revision: 29 Mar at 10:21 UTC

File size: 71.05 MB

On Steam Workshop

Description:
Overview

The goal of this mod is to give each culture (Barbarian, Carthaginian, Eastern, Egyptian, Greek and Roman) a unique campaign experience. With the addition of Danymok’s amazing new units, even each faction will provide a fresh and unique campaign.


Installation

Danymok’s Rosters Expanded is required!
Load Barbarian Engineering above Danymok’s Rosters Expanded.
A submod to play this mod with Vanilla Enhancement Map is available here: Barbarian Engineering and Vanilla Enhancement Map

This mod is only available in English.


Barbarian

The wild lands of the barbarians are not rich in trade, their economic focus is instead on increased tax rates.

  • Military improvements increase tax income
  • Special Units recruitable on temples
  • Access to improved infrastructure by conquest


Carthaginian

Carthaginian factions have stronger ships and improved trade fleets, their military is reinforced by mercenaries.

  • Increased experience and better weapons for Ships
  • Trade resources give additional bonuses
  • Cheaper mercenaries and increased mercenary pool


Eastern

Eastern caravans carry exotic goods from far away lands, increasing the wealth of their settlements.

  • Increased trade income and 1 additonal merchant per settlement
  • Markets provide increased growth
  • Access to Highways after rebuilding the Royal Road


Egyptian

The Ptolemaic Kingdom carries the legacies of ancient egypt and Alexander.

  • Reduced construction cost for all buildings
  • Access to Pantheons
  • Can recruit native egyptian and macedonian units


Greek

After Alexander’s conquest spread greek culture across the world, greek gods look favourable upon their followers.

  • Reduced construction time for temples
  • Access to Pantheons
  • Greek Pantheons provide additional bonuses


Roman

Roman engineering is unmatched and after the Marian Reforms roman legions will march across the world.

  • Highly developed infrastructure
  • Access to Pantheons
  • Military upgrades through Marian Reforms


Economy Overhaul

In the vanilla game trade dominates all other sources of income. In this mod farming and mining income has been increased, trade income is reduced. All sources of income are valuable.
The excessive amounts of income in the late game are reduced through the new Administration System, managing your economy is important throughout your campaign.

Administration
The Administration System gives new factionwide bonuses, depending on the size of your empire.

  • Lv 1 (10 regions): +1 public order, -1 law
  • Lv 2 (14 regions): +2 public order, -2 law
  • Lv 3 (18 regions): +3 public order, -3 law
  • Lv 4 (22 regions): +4 public order, -4 law
  • Lv 5 (26 regions): +5 public order, -5 law
  • Lv 6 (30 regions): +6 public order, -6 law, -10% construction time
  • Lv 7 (34 regions): +7 public order, -7 law, -10% construction time, +1 recruitment point
  • Lv 8 (38 regions): +8 public order, -8 law, -20% construction time, +1 recruitment point
  • Lv 9 (42 regions): +9 public order, -9 law, -20% construction time, +2 recruitment points
  • Lv 10 (46 regions): +10 public order, -10 law, -20% construction time, +2 recruitment points, +1 construction point

Capital Bonuses
Capitals gain additional bonuses, depending on their development. Choose your capital wisely!

  • Town: +1 recruitment point
  • Large Town: +1 recruitment point, +10% trade income
  • Minor City: +1 recruitment point, +10% trade income, +1 health
  • Large City +1 recruitment point, +20% trade income, +1 health
  • Huge City: +1 recruitment point, +20% trade income, +2 health
    -20% construction time (factionwide) if the capital has a Ludus Magna (does not stack with the Mausoleum wonder)


Temple Overhaul

In order to give every faction a unique set of temples, some factions have received new ones. Each set will fit the faction’s theme and provide interesting choices.
Furthermore most Pantheon bonuses have been rebalanced.
The full list is in the Change Notes; here are the new Pantheons of the Roman factions:

The House of Julii represents the military might of Rome:

  • Jupiter: +25% happiness, +25% law, +2 farming level, +2 experience to troops
  • Ceres: +25% happiness, +5 farming level, +10% law, +2 experience to troops
  • Mars: +25% happiness, +3 experience to troops, +2 morale, +2 farming level, +10% law

The House of Brutii represents the wealthy aristocrats and merchants of Rome:

  • Juno: +35% happiness, +2.5% growth, +20% trade income
  • Mercury: +35% happiness, +50% trade income, +1.0% growth
  • Bacchus: +50% happiness, +1.0% growth, +20% trade income

The House of Scipii represents the superior craftsmen of Rome:

  • Saturn: +25% happiness, +25% law, +1 light/heavy/missile weapon, +1 armour
  • Neptune: +25% happiness, +3 experience to ships, +1 armour, +1 naval/light/heavy weapon, +10% law
  • Vulcan: +25% happiness, +1 light/heavy/missile/naval weapon, +1 armour, +2 experience to troops, +10% law


A huge thanks to Danymok for giving me permission to use his units and the Temple of Alexander. Check out his awesome work here:
https://steamcommunity.com/id/danymok/myworkshopfiles/?appid=885970

Download
Required items:

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Danymok's Rosters Expanded (150 New Units)Steam Workshop