Palworld

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Author: eternity 染色体

Last revision: 21 May at 13:36 UTC

File size: 43.85 MB

On Steam Workshop

Description:

Only support Simplified Chinese language

Opening the game in another language will meet missing words

Looking forward to someone helping with the translation

Below are translated by Google

This mod attempts to incorporate elements from the game "PalWorld," such as capturing monsters to fight for you, commanding them to work, breeding and breeding them, and developing technology, into Slay the Spire.

The core of this mod is the bonfire, which serves as the base similar to "Pal the Mythical Beast."

At the bonfire, you can spend coins to make Pal Balls, which are used to capture monsters with less than 20% health remaining.

The captured Pal will come with 1-3 positive or negative traits (there are hundreds of them in total).

You can summon them in battle to help you fight (monsters will take turns attacking you and your Pal ).

The captured monsters can help you forge at the bonfire or farm (harvest random fruits/plants), and you can also let them rest to recover health.

If you have empty Pal Balls and two Pal , you can breed them to produce a random monster, inheriting traits, with health being 1.5 times the average of the parents.

You can also research technology at the bonfire to obtain some Pal -related items or enhance the strength of Pal .

This mod also adds a special challenge relic and enhances the heart to provide players with some fun.

This mod also adds 16 new relics, 5 new cards, and 1 new monster.

Compatibility:
Most mod monsters are compatible
exclude:
isaac
Library of Ruina
Gensokyo
However, the following situations may occur:

If another mod has its own summon system, there may be situations where summons attack each other.
If monsters in the mod have card-casting behavior, as Pal , they will cast the owner.
If monsters in the mod have direct damage similar to rhythm attacking the player, as Pal , they will hit the owner.
If the monster has paired monsters, as Pal , it may crash (specifically how it is written).
Bosses in ruins as friendly monsters will only play one card per turn, and they will end the turn when summoned.
Not compatible with:
Isaac mod

More feedback is welcome.

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Required items:

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BaseModSteam Workshop
StSLibSteam Workshop
ModTheSpireSteam Workshop