Upgrade Units – SFO Submod (still works)
Adds some upgrade paths for units added in SFO. Otherwise you don’t need this submod, they will still work together flawlessly.
Flagellants -> Army Of Sigmar Flagellants
Marauder Hunters(Javelins) -> Norscan Whalers
Peasant Bowmen variants -> Men-at-Arms (Longbows)
Chaos Warrior variants -> the 4 chaos warrior variants dedicated to the 4 Chaos gods
Chaos Cultists variants -> Chaos Marauders
Thunderers -> Thunderers (Grudge Rakers) and vice versa
Black Orcs -> Black Orcs (Shields) and vice versa
Man At Arms -> Men At Arms (Maces)
Red Crested Skinks -> Red Crested Skinks (Shields)
Dwarfs: Giant Slayers -> Dragon Slayers (rank 9)
Beastmen: Gor Herd -> Tzaangors/Korngors/Pestigors/Slaangors (Rank 6)
Brettonia: Peasant Bowmen -> Herrimaults (Rank 4)
Knights of the Realm -> Knights Errant (Any rank)
Greenskins: Savage Orc Big’Uns -> Boneklubber Tribe (Rank 7)
High Elves: Great Eagles -> Lothern Sky Cutter (Rank 7)
Norsca: Fimir Stalkers -> Fimir Warriors/Fimir Warriors (w/ Great Weapons) (Rank 5)
Marauder Champions -> Marauder Huscarls (Rank 6)
Marauder Hunters -> Norscan Ulfhednar (Rank 6)
Vampire Coast: Zombie Gunnery Mob -> Boarding Crew (Rank 5)
Vampire Counts: Blood Knights <-> Blood Dragon Warriors (Any rank)
Wood Elves: War Dancers <-> War Dancers(Asrai Spears) (Any rank)
Eternal Guard -> Eternal Wardens/Wildwood Wardens (Rank 7/8)
Thanks to unilateralism for his suggestions.
This mod is also aimed to be an example mod on how to make submods for Upgrade Units. I don’t have the time to make a billion submods for all the unit mods out there. Open the pack in RPFM and examine the script inside, it is actually very easy and simple to make new submods.

