FancIER Forestry

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Author: Wikist

Last revision: 30 May, 2023 at 19:14 UTC

File size: 354.92 KB

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Description:
The trees strike back!

Do you want to see your trees in snow and chaos wastes areas? No problem!
Do you want to spread vegetation over deserts? You got this!
Do you want to enact the Great Purge as Lizardmen and plant jungles all over the world? Well, now you can!
Or do you want to see those Cathay trees change when you conquer it? What a discrimination that Cathay will plant their trees in the Empire, but Empire can not strike back!

Now all of the above options are possible!

Images in the previous mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2919884703

What this mod does?

Allows every faction in the game to spread their unique forestry everywhere. This time climate appropriate!

This mod is an alternative version to my other mod called "Fancy Forestry" (https://steamcommunity.com/sharedfiles/filedetails/?id=2919884703).

I did some adjustments which are quite big and they differ too much from the base version of the mod and that is why I am going to create another one, so people have choice.

In the future I will try to learn how to do stuff with MCT and create and give an update to the main mod with all custamization options that you crave!

Enjoy!

Features:

1. Greenskins use not only their shrubs, but also their trees from Badlands now.
2. Lizardmen spread jungles.
3, Ogres had been given an unique vegetation type (it was like Empire before) which is a mix of mountain vegetation (used originally by Dwarfs) with their unique ogre rocks.
4. Kislev now spreads snowy trees.
5. Every snow, mountain, desert, chaos waste, jungle, cathay or badlands region is no longer coded to contain only their respective vegetation, but allows for every race to replace it with their own (some changes to that from Fancy Forestry are explained in point 9. below).
6. Cathay spreads a little of tree blossoms now too!

NEW IN FANCIER FORESTRY (from Fancy Forestry)"!

7. I managed to get around the Tomb Kings problem by making them "spread empty space". So normally when I was trying them to spread palms they were also appearing with ruin and few other specific regions. The game is hard-coded with this for some reason and Tomb Kings changes act different from other races. But instead of using tree models I used "an empty model" which bascially means that when Tomb Kings conquer territory the effect is that there are less tress than there were before in the region. No palms in temparate regions unfortuantely, but at least it seems like the area is "deserting itself" slowly.
8. Wood Elves spread more trees, so now their shrubs and grass are replaced with trees which makes it seem like they spread a much denser forest than before.
9. There are now climate adjustements for different races. The ones that lived on the southern stratosphere like Lizardmen instead of spreading the same jungle to temperate regions now spread a mix of jungle and oak forest to make for a more reasonable forestry in this climate. Also in snowy regions such races spread a mix of snowy trees and their grass (instead of seeing jungle trees next to a snowy tree; see below for more context on snowy regions).
Same for northern stratosphere races like Empire, Dark Elves or many other when they conquer dessert or jungle they spread a mix of their own temperate vegetation and palms or jungle trees, so it is not looking as bizzare when you conquer Lustria or Araby. Kislev won’t spread snowy trees to desserts and jungles, but normal pines (but as soon as they conquer a less hot region they spread snowy trees again).
10. I changed Chaos Wastes to have a mix of evil/dead and the conqueror vegetation type. The same for snowy regions but with snowy trees instead of evil/dead.

Minor issue:

Skaven corruption refers to the basic vegetation that was in the region before. So there is this funny effect that as the Skaven corruption spreads the trees change to the base vegetation for this reason as well. With Skaven you can’t really see that (they change vegetation type for basic anyway when they conquer), but if you are playing a different race and Skaven corruption get into your lands, then your trees will be slowly replaced by the original vegetation in the area.

Thanks and additional links:

Inspired by Campaign Forestry (Vanilla) made by @Mazisky. Thank you for the inspiration and support!
https://steamcommunity.com/sharedfiles/filedetails/?id=2866216391

I also made a standalone version of unique ogre forestry from this mod. But this had been done in an even more vanilla spirit, so no vegetation will be replaced on deserts, jungles etc. You can check it out here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2919932342