Trajann’s Dwarfs of Khorne

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Author: Trajann V

Last revision: 15 May at 21:36 UTC

File size: 158 MB

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Description:

Note: This mod will soon be included in my Khorne Compilation. Once it is, if you are subscribed to that mod then you don’t need to be subscribed to this one.

Well, you all knew this was coming! This mod adds 18 new units to Skarbrand, Valkia, the undivided Chaos lords, and Daniel*

The Roster

Listing every single new unit would take up way to much time. Just look at the images to get an idea of what the units are. As a general rule of thumb, the Khorne versions are very similar to the vanilla units they’re based on. They all have frenzy, as well as an innate spell resist. They gain a small bump in weapon strength, melee attack, and a small decrease in melee defence. Other than that they perform very similar to their vanilla version.

Recruitment

Both Skarbrand and Daniel recruit via normal means, from buildings and the RoR pool. For the Warriors of Chaos, an additional mod is required in order to enable recruitment from buildings, Once this mod in enabled, the units will appear across various WoC buildings within Dark Fortresses. The RoR’s are recruited as normal. If you don’t intend to play as the WoC, you can safely disable the additional mod.

*Daniel only has access to things that are considered "daemonic"

I know, it’s a pretty big roster. What can I say, the chaos dwarfs and Khorne just go so well together. So much so that I honestly could’ve just left the units vanilla design and only changed their stats a bit and they would’ve fit in with Khorne just fine. But that didn’t feel right, I wanted to give them my signature Trajann flair. Some unit’s got more of a makeover than others, but I hope I was able to find a nice balance between making them feel Khornate, while also keeping their chaos dwarf identity intact.

Of note for the regiments of renown, I decided to add them to the chaos dwarfs as well. Naturally they benefit from their vanilla counterparts tech. Additionally, I included a tweak to the kdaai’s blazing body ability. It now activates much faster and comes with a healing effect. This should be a welcome buff for them.

I’ve been working on this project non-stop since the chaos dwarfs came out, so I’ve only been able to do minimal testing. So please let me know if you find any issues or something that you feel needs to be tweaked! As always, I hope you enjoy!

Donations

If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Screenshots taken using Ultimate Lighting 2.0 by Mazisky

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Local Recruitment for Warriors of ChaosSteam Workshop