Luminant Theme

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Author: psionusoid

Last revision: 20 Feb at 00:05 UTC

File size: 29.83 MB

On Steam Workshop

Description:

Beta version 0.1.1

This mod adds a new theme, “Luminant”. Luminant heroes are able to activate Radiant Form during combat (cooldown 4 to 6 turns), gaining powerful abilities for one turn, but the theme pieces (mostly) do not do anything while Radiant Form is inactive.

Note: it is currently in beta status. Feel free to leave feedback about bugs, balance, writing, etc. The mod is also (or will soon be) available on Nexus Mods and GitHub[github.com].

Luminant Theme

With the luminant aura (head slot) and both luminant arms and legs, a hero gain the following stats and abilities (mouse over small black box to show spoiler):

  • +4 Recovery Rate (always active)
  • Radiant Form (free action, six turn cooldown) Activate to allow use of Radiant Blast, Radiant Beam, and Flash Step until the start of your next turn.
  • Radiant Blast (single action, ends turn) An area of effect melee magic damage attack that deals 3 to 4 + ¾(Bonus Damage + Potency) damage and blinds on stunt. Base range is 1.6 tiles and base area is one tile, but both range and AoE width benefit from Long Reach.
  • Radiant Beam (single action, ends turn) An area of effect ranged magic damage attack that deals 2 to 3 + ¾(Bonus Damage + Potency) damage and blinds on stunt. Base range is 6.6 and benefits from Long Reach and Sharpshooter.
  • Flash Step (swift action, no cooldown): Teleport up to 3 + Potency/2 tiles away. Can be used while pinned, but does not clear the pinned status.

Abilities

Radiant Form+: Reduces the cooldown of Radiant Form by 2 turns. Radiant Blast and Radiant Beam become single actions instead of turn-ending actions (no cooldown).

Theme Skins

There are 10 theme skins with different colors: the base theme, which is yellow/gold, plus red, orange, green, cyan, blue, magenta, white, shadowy, and one that is tintable based on the hero’s hair color. All theme skins aside from the tintable one have particle effects for Radiant Beam and Radiant Blast that match the color of the theme skin.

Events

The mod adds one “Arrive at Hostile Site” (pre-battle) event, which provides an option to gain the luminant theme, a corresponding battlemap and “Mission Victory” event, and one “Mortal Choice” event. The pre-battle event requires a party of at least three heroes and can only happen during chapter 3 or later. One of the heroes needs to have a “bookish” score of at least 60 OR have the “Curious” hook OR have the “Lucky” hook and one of the heroes needs to be eligible to receive the theme (these may be the same hero). To be eligible for the theme, a hero must have the head and both arm and leg theme slots available (i.e., not filled by another theme), but the theme can be freely combined with themes that use other slots or no slots (e.g. wings/tails).

The events do have personality-specific dialogue, but to a much lesser extent as compared to the base game. Please let me know if you feel one of your heroes says something out of character and I will try to think of a way to improve it.

Mod conflicts

Drauven PCs: Drauven heroes work mechanically with the theme, but I currently have no visuals for them, so drauven with the theme will appear to have missing limbs, and there are a few text inconsistencies.

Anything that modifies Blazing Sword: This mod makes a minor change to Blazing Sword to allow use with Radiant Blast. I’m not sure if any other mods change this effect, but if they do, it could cause an issue with one of the mods.