Smart Medicine – Pharmacist Compatibility Fix
Replace Smart Medicine with this mod in your Enabled list. Do not run both this mod and original Smart Medicine together.
An unofficial fork of Smart Medicine, to fix compatibility issues with Pharmacist.
Features:
Fixes incompatibility & pawns freezing on the spot when using both Pharmacy & Smart Medicine medical customisation options.
Pawns are now behaving as expected.
Github PR: https://github.com/alextd/RimWorld-SmartMedicine/pull/29
https://steamcommunity.com/sharedfiles/filedetails/?id=3256204706
—
https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319
Doctors will use medicine from their inventory. What a concept!
Doctors can also use medicine from the patient’s inventory, or anyone else on the map, even pack animals brought on a caravan.
They can also keep their inventory stocked with medicine. The Gear Tab has Settings for each Colonist.
An option to use cheaper medicine, if it will do just as well ( due to doctor skill, bionics, medical bed, etc. ) Note this doesn’t affect surgery.
An option to use minimal medicine for non-urgent wounds, or none at all.
An option to tend patients in the field – if there are no beds available, or just always.
Multiple doctors can reserve the same stack of medicine. The game actually supports multiple reservations, but the feature was just not used.
Now technically, inventory medicine is dropped and immediately picked back up – but what can you do.
Check Steam page for any updated info.
I did not create Smart Medicine, only made the changes found within this mod. All credit for Smart Medicine goes to the original author.
Check out my collection: RimWorld Ultimate Edition – it’s a curated RimWorld collection of 150+ mods! Huge amount of content, factions, xenotypes, biome improvements, better graphics, UI & textures.
Working & compatible – 0 red errors in console during regular play outside of Dev mode.