[ KENTO NANAMI ] | : | [ " The 7:3 Sorcerer " ]

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Author: Trangoe

Last revision: 3 Mar, 2024 at 08:45 UTC

File size: 7.43 MB

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Description:

A Grade 1 Sorcerer returning for the sake of doing a job worthwhile. Revolving around the playstyle of his innate Ratio Technique and Overtime, as well as utilizing abilities like the Black Flash, Kento Nanami arrives to send Hustlers to an early grave. Just make sure to clock out by 6:00.

Apart of Rose EX’s Sorcery Pack.
Special thanks to kaz/idlekinji for the audios used, trimay for assistance in coding, as well as everyone else supporting me in the early stages of development of the mod.

= !! DM TRANGOE ON DISCORD FOR BALANCE SUGGESTIONS/BUG REPORTS !! =
Alternatively, head to discord.gg/yomisorcery

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(( = THE MOVESET OF THE 7:3 SORCERER = ))

== NORMALS ==

= Hilt Strike =
Nanami crouches before moving forward a bit and jabbing the hilt of his blade into the enemies gut, dealing low damage and low knockback.

= 7:3 Slash =
Nanami quickly cleaves the enemy horizontally using his blade.

= Throw =
Basic throw.

= Cursed Blow =
Nanami winds up with his right hand before punching straight towards the enemy.

= High Kick =
Nanami launches a forward, single-legged lunging kick. Has armor, however cannot be free-cancelled. Use wisely.

= Ankle Slice =
Nanami slashes at the enemies legs, knocking away and slightly sending enemies up. Would have reversal knockback.

= Rounding Assault =
A high windup move that causes the user to quickly approach, then pull back with an overhead slice. Mainly used to start air combos.

= Ratio Blow =
A simple aerial-exclusive tool for extending.

= Bulldozer =
An aerial exclusive special utilized in spiking the enemy into the ground. Has decently high windup, but armor in exchange.

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== SPECIALS ==

Some of Nanami’s specials are marked blue and labelled as "7:3" variants. These variants deal significantly higher damage, and have unique attributes to them as well, however CANNOT be free cancelled and have immense endlag. Use them wisely.

= Bludgeon =
Nanami holds his weapon above before slamming it directly on top of the opponents head. On hit, slam the enemy into the ground and bounce them back into the air. This move guarantees a wall slam.

= Vivisection =
Nanami cleaves his weapon with two hands downwards, then swings it again upwards with one hand. The attack is IASA on the second hit, but you can lock in a third after or cancel into other moves.

= Overhead Lunge =
Nanami jumps into the air a good distance before cleaving down onto the enemies head, dragging them back to the ground and launching them back into the air again.

= Implosion =

Implosion is a high windup punch into the abdomen of the enemy.
> Its ( 7:3 ) variant gains armor, and much higher damage. Also has a unique effect to it. <

= Laceration =

A quick slice, resetting momentum and having a larger hitbox then most moves. Akin to the old 7:3 slash.
> Its ( 7:3 ) Variant causes the user to teleport to the enemy, dealing high damage. Also has a cooldown, making it unable to chain into itself multiple times. <

= Bisection =

Bisection causes the user to slash horizontally, having a much longer however thinner hitbox. Inherits more momentum.
> Its ( 7:3 ) Variant allows it to have MUCH more speed, allowing you to hit people knocked much further away <

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== SUPERS ==

= Sukuna’s Vessel =
A level 1 super with an adjustable slider. On use, Itadori will appear at the set distance and throw a harsh punch utilizing the Divergent Fist. Mostly used as a reversal to catch opponents launched far away that you are just out of reach from dashing.

= Projection Sorcery =
Level 2 super that causes the user to throw an uppercut forward. On hit, the enemy is launched into the air, before Naobito Zenin throws a followup kick to send the enemy back into the ground. If used mid-air, skip the uppercut and instead have Naobito instantly appear on the enemies position.

= 7:3 Ratio Technique =
The culmination of Nanami’s cursed technique. A simple slash landing a critical blow on the opponent. Deals high damage and knockback, very good as a combo-ender. Level 3 super.

= Black Flash =
Nanami pulls his weapon back before teleporting forward as cursed energy ripples black. Deals high true damage, however with high startup and only usable mid-combo. Level 3 super.

= Ratio Technique: Collapse =
Nanami imbues immense cursed energy into his fists and punches the ground ahead of him. Rubble and rocks launch from the ground to deal IMMENSE damage. Level 4 super.

= Overtime =
Nanami poses and allows his cursed energy to surge through him. When used, the move acts as a hustle, and upon completion, gives the user a heal, and a rather substantial damage and defense buff. This allows it to act sort of as a comeback tool at the cost of your other supers, allowing a Nanami to either play defensively or offensively to better suit the matchup or how the fights been going. Level 5 super.

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