Terry Bogard (WIP)

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Author: Saviro

Last revision: 12 Oct, 2019 at 14:55 UTC

File size: 608.64 KB

On Steam Workshop

Description:

The lone wolf of Southtown has come to fight it out in Rivals of Aether!.

10/12
FINALLY I UPDATED! After a long hard journey of bad stuff happening to me I updated! So yea, there’s specials now! Neutral B and Side B are now available and with sound!!!

9/27
New update! Now there’s fsmash and dsmash! I still dont really understand how exactly the frame data works but I’m doing some progress. I tried to make fsmash jump a bit like he does in the game but it didnt work. And dsmash has multiple hitboxes so if you hit with the end of the attack it does more damage! I might not update through the weekend cuz i gotta do a midterms project so I hope you understand T-T.
My Discord is savirozenu#3862

9/26
Back at it again this time adding in arials and f-tilt! Some of the arials might seem a bit lazy but i had to do with what i got off of the spritesheet. I did end up splicing together some sprites to make some animations better.
Midterms are coming up for me so I might not update until next week so I really apologize in advance if I don’t update in the future ^_^"

9/25
Hey guys I’m happy to see how many people subscribed to my silly little thing I’m making 🙂
I’m currently on college and homework’s been hitting me hard so I can’t do big stuff like programming special moves yet but I’ll try and keep doing small updates like this every one or two days.
If anyone wants to help the load feel free to send me a message 🙂

To-Do
Give proper hurtboxes to the smash attacks
Color in some sprites
Fix usmash hitboxes
Add dash attack (Idk how i forgot about this)
Add Uspecial and Dspecial
Add dodge roll animations.

Changes 10-12
Added N Special, F Special, U Smash

Changes 9-27:
Added fsmash, dsmash, parry.
Made dtilt launch upwards for better combos

Changes 9-26:
Added fair, nair, bair, and f-tilt
Added Taunt! (C’mon C’mon)
Changed offset of uair
Messed a bit with damage output of arial attacks

Changes 9-25:
Fixed a sprite error with dash turn
Fixed the offset of some sprites
Fixed u-tilt so it hits on the correct frame of the animation
Fixed small coloring error in crouch, landing lag, and land sprite
Made jab and d-tilt hit box and hurtbox more accurate to sprite

Changes 9-23:
Colored in some sprites
D-Tilt and U-Tilt

Doing next:
Adding Smash attacks, focusing on side smash first.
Coloring some more sprites
Adding Dodge animations and hurt animation