Mech Independence

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Author: Tongonto

Last revision: 23 May, 2024 at 23:22 UTC

File size: 220.03 KB

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Description:

Enables multiple types of job for mechanoids that normally would require a mechanitor or colonist.

This includes:
Repairing mechanoids
Hauling dormant mechanoids to chargers
Building Basic Subcores

Note that this enables the job types for all mechanoids, so any mechanoids with the appropriate worktypes will be able to do them.

So, with vanilla Rimworld:
Fabricors will be able to repair other mechanoids
Lifters will be able to haul to charger
Fabricors will be able to build subcores

If another mod adds a new mechanoid type with the right worktype (i.e. Smithing), they should also gain the ability to do these jobs (like Repairing).

I made this mod for the express purpose of doing a no-colonist playthrough using the Gestalt Engine mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691

As otherwise, these activities are impossible when your colony only has mechanoids.
If you’re interested in making a mechanoid-only colony, some of my other mods might interest you:
https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353

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RimWorld - Biotech
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