Azad’s mh-6 helicopters
Disclaimer: This is an modified version of mh-6-helicopters, all credit goes to Azad.
https://steamcommunity.com/sharedfiles/filedetails/?id=1518249682
This is an modified version of Azad’s mh-6-helicopters mod which I manage to updated and using it for personal use when I started modding Call to Arms back on April. I decided to uploaded it to help out Azad and also for those who couldn’t play it due to not being updated because there is a couple of bugs here and there that were crashing the game a lot of the time. So it wasn’t a "quick fix" by just changing the minGameVersion to current Call to Arms which at the moment is v1.228.0.
– Fixed most of the errors that prevent you from playing by updating the .def files of each three helicopters code to recent version of the game.
– Added these helicopters into skirmish (usa by default).
– Added images for both mh6 except for the uh-60.
There is no requirement to use "Azad’s MH-6 Helicopters" mod.
– The uh-60 propellers does not move when spawning them both ingame/skirmish and editor.
– While being in direct control mode, in "first person" view specific, the helicopter itself doesn’t rotate to where you are aiming at.
Any mod that changes the common.set file will conflict with this mod.
Is there any alternative solution? Sort of… It really depends on a case by case basis to be honest. If the other mod you want to pair with doesn’t heavily change much but it does change the common.set file to add a new entity or vehicle, then you can add this line of code/script in their common.set file. That way the game reads both set files without problems.
code/script here –> (include "vehicles_mh6.set")
– None, other than keep it updated and also trying to fix small issues if I can. My main priority was to make this mod in a playable state.