Emotes for Thralls v2.7.4
Emotes for Crafter and Placeable Thralls v2.7.4
ID: 2018425805
New: Thralls will now use potions and wraps to heal themselves. There is a 30 second cool down between uses. They also receive a bigger boost from healing arrows.
Also New: Placeable Thralls like Fighter or Dancers can now be assigned to walking routes. Put out the way points on the ground and hand the thralls the according Route Map Item. There is an exclusivity sphere of 24 foundations of distance between checkpoint items of the same kind regardless of the owner.
Emote Routes work similar, however, you can put an emote token into a checkpoint’s inventory, which the thrall will perform upon reaching said checkpoint. If you assign more than one it will just remember the last token added. If you add Pause Tokens, they will add to the Pause Items a thrall carries. It will also force a stop if thralls carry the Pause Diable Token. If you don’t add tokens they work just like other routes.
Placing Checkpoints to close to other thralls affects pathfinding negatively for the patroller, so keep them at 1-2 foundations distance. Checkpoints turn invisible after 10 seconds and can be made visible using the burning broomstick, a placeable torch
Emotes for Pets (Unfortunately not all pets, cos the game only has emotes for some of them)
This mod adds a crafting station that will reward recipes to create "loiter places" for crafter thralls. Make your house look more alive with conversing thralls, sitting, sleeping, dancing or working out. Addtionally this station creates "Placeable Thrall" or "Pet" items which will make placable thralls or placed pets perform emotes.
Crafter Emotes are based on the Artisan table and thus shows the recipes. Any thrall which can be placed in an artisan table, can be placed in aan emote. This counts for custom professions as well.
Due to crafter thralls not being actual NPC actors, all emotes are silent. But perhaps that isn’t too bad, we all remember the moaning army as fidget emotes were introduced for thralls, right?
Note: Doesn’t work with Priests.
The Items can also be placed into Placeable Thrall (Fighter/Dancer or Animal etc.) Inventories to make them perform a specific emote. This also works while they follow you. If you don’t give them a specific emote to perform while following, they will perfom some idle emote. Pets do not perform idle emotes while following, but they do when they are guarding.
Placeable Thralls now use chairs, so the no collision items were removed
All items work with Placeable Thralls, but not with Crafter Thralls. Items that are usable with Crafters are named "Thrall Worker".
Pet Items work only on pets. And only on those of similar physqiue, like, Rocknose-Kings and Shalebacks are Ape-classes, but Ape emotes won’t work on hooved NPCs like Deers or Rocknoses. Some Pets do not have any coded emotes I could use here.
Console command for admins:
DataCmd Thrall_FollowerEmote (This is a toggle and disables follower emoting without a proper item in Follower Mode, on by default)
DataCmd Thrall_NoGuardIdle (This is a toggle and disables follower emoting without a proper item while in Guard Mode, off by default)
DataCmd Thrall_Visibility (Toggles whether Waypoints hide by default, reversing the broomstick function)
DataCmd Thrall_Performer (Toggles Performers to legacy functionality. If this is on, Performers will not use Emote Tokens)
DataCmd Thrall_Response (Toggles whether Thralls respond to emoting people close to them if they are not emoting already, off by default)
Commands for self healing (also admin only):
DataCmd Thrall_CanHeal (This is a toggle) Turns self healing on and off (default on)
DataCmd Thrall_HealCD <x> (Range 15-120) Sets coold down between healing (default 30)
DataCmd Thrall_LowHealth <x> (Range 10-90) Sets threshold of Hitpoints for the use of self healing in %. (default 66%)
Modifies the Profession Data Table and replaces Alchemists, Cooks and Taskmasters to be usable at the loiter places.
This mod is otherwisely not intrusive and should cause no incompatibility issues.
Item/Recipe range: 801700-801799 plus 801930-801999
It is appalling to me that a tutorialless survival game apparently requires a how-to manual for this small mod to be used. Generally I’d say, eh, it is survival game, play like your life depends on figuring this out, but I am really sick of comments from players whining to me they can’t find the recipe in their inventory screen, when there is even a search function to filter for it. So here goes: