Kamonohashi MKII

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Author: styLmntz

Last revision: 22 Jun, 2020 at 14:05 UTC

File size: 626.67 KB

On Steam Workshop

Description:

The Kamonohashi MKII is a Class 7 Dreadnought, a carrier with the firepower of a destroyer. It acts as a flagship, a mobile base or a fleet mobilizer. Currently my highest tier ship.

The MKII finally brings an up to date end game ship to my fleet in terms of functionality and visuals. Shields and a sizable amount of Cargo Controllers have been added. There are no half/thin blocks at the bottom so its landing ability has been improved. The hangar borrows double deck elements from the Kujira MKIV and Hayabusa MKII to enable the carrying capacity to be significantly higher. The ship can take-off from the 4G Lava planet although this comes at increase Neodymium requirements. The hull is made of Combat Steel while the interiors are mostly steel blocks to reduce weight. The cost would’ve been 30k Sathium if not for that. The farm size have remained the same.

Approximately 90 hrs standby, 2hrs flight time on Standard Thrust on 1G planet. 25 mins flight time on max thrust on 4G lava planet

Armed with;
8x Sentry Gun
6x Minigun Turret
6x Cannon Turret
6x Rocket Turret
6x Plasma Turret
4x Flak Turret
4x Pulse Laser Turret
2x Artillery
4x Rocket Launchers
6x Pulse Laser Guns

Total Cargo Capacity – 2,240,000 SU
6x Cargo Controllers (320,000 SU each)
16x Large Cargo Box (16,000 SU each)
8x Small Cargo Box (8,000 SU each)

Total Ammo Capacity – 400,000 SU
2x Ammo Controllers (200,000 SU each)

Equipment;
2x Food Processor
6x Fridge
6x O2 Station
6x Repair Station
6x Armor Lockers
2x Large Generators T2
32x Fuel Tank (T3)
20x Large O2 Tank
10x Passenger Seat
5x WiFI Extension (For all around coverage)
108x Grow Plots
Repair Bay T2
Shield T2
Fully equipped Med Bay
Warp Capable

Able to carry all of my HVs & SVs