[SYR] Essentials: Stone (Continued)

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Author: Mlie

Last revision: 29 May, 2024 at 20:21 UTC

File size: 815.22 KB

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Description:


Update of Syrchaliss mod https://steamcommunity.com/sharedfiles/filedetails/?id=1544076093

[dsc.gg]
[github.com]

Rebalances stone types and improves colors of granite and jade.

All stone types get an overhaul to give each a clear purpose, making acquiring specific types worthwhile and choosing your starting tile more interesting. Granite is recolored to not look like sandstone. Jade gets a minor recolor and two new jade floor types are added.

Details

– All stone types are a little bit easier to mine
– All stone types have the same mass and sharp damage now
– Cutting stone blocks is faster depending on type

Sandstone

Incredibly fast to work with, but also the weakest stone type. Upgrading from wood structures with sandstone is a breeze.

Granite

The counterpart to sandstone granite adds a lot of work to construction but also yields the most sturdy structures.

Limestone

The allrounder. Average in every aspect. Sometimes overthinking it isn’t the right choice and having a good reliable choice for every situation can be nice.

Slate

A large beauty offset makes slate amazing for simple structures and furniture that doesn’t have inherent beauty. It is also a fast material and fragile, making it best suited to protected areas.

Marble

With a significant beauty multiplier marble is better at sculptures and otherwise already beautiful structures. It’s relatively strong and needs a lot of work, allowing it to be used in areas more prone to damage.

Savegames:
  • Adding: Safe (walls might be damaged as max hp changed)
  • Removing: Safe

Incompatibilities:
  • None

Collection of my mods for RimWorld

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