[SYR] Essentials: Stone (Continued)

Update of Syrchaliss mod https://steamcommunity.com/sharedfiles/filedetails/?id=1544076093



All stone types get an overhaul to give each a clear purpose, making acquiring specific types worthwhile and choosing your starting tile more interesting. Granite is recolored to not look like sandstone. Jade gets a minor recolor and two new jade floor types are added.

– All stone types are a little bit easier to mine
– All stone types have the same mass and sharp damage now
– Cutting stone blocks is faster depending on type
Incredibly fast to work with, but also the weakest stone type. Upgrading from wood structures with sandstone is a breeze.
The counterpart to sandstone granite adds a lot of work to construction but also yields the most sturdy structures.
The allrounder. Average in every aspect. Sometimes overthinking it isn’t the right choice and having a good reliable choice for every situation can be nice.
A large beauty offset makes slate amazing for simple structures and furniture that doesn’t have inherent beauty. It is also a fast material and fragile, making it best suited to protected areas.
With a significant beauty multiplier marble is better at sculptures and otherwise already beautiful structures. It’s relatively strong and needs a lot of work, allowing it to be used in areas more prone to damage.


- Adding: Safe (walls might be damaged as max hp changed)
- Removing: Safe
- None

Collection of my mods for RimWorld

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods



