Halo: Reach – Enemy Randomiser
Dive into the unpredictability with this mod where every enemy type and their weapons are randomized. Each playthrough offers a fresh and thrilling challenge, keeping you on your toes!
This has not yet been balanced, some sections may be actually impossible to progress on Legendary difficulty. If you find a section or a common trope of enemies that keep spawning let me know and I can adjust the weightings.
– Chance of encountering a Hunter: 1 in 15
– Chance of encountering an Engineer: 1 in 15
– Chance of encountering a Mule/Guta: 1 in 15
– Chance of a random vehicle appearance: 1 in 15
– All other enemies and weapons are selected randomly.
There is no reason that this shouldn’t work with Co-op, however it has not been tested.
– Non-Randomised Areas: To ensure smooth mission progression, certain areas like the Long Night of Solace space fights, specific Spirit dropship enemies, and Phantoms remain non-randomised.
– Exclusion of Certain Enemies in Spirits/Dropships: Engineers, Hunters, Vehicles, and Mules are excluded from spawning in spirits/dropships to prevent gameplay issues. If you encounter any softlocks after a dropship encounter, please report them for troubleshooting.
– Difficulty Testing: The mod has been tested only on easy difficulty. Challenges on higher difficulties, such as Legendary, are yet to be explored.
– Encounter of unarmed enemies is possible when they are given incompatible weapons. If you notice this, kindly report the specific enemy and location, along with a screenshot if possible.
– After the second AA fight on Tip of the Spear, you may seem to get softlocked, this is because there are enemies on top of the rocks that need to die next to the AA gun. See this image for the location.[i.imgur.com]
– The mod is developed using C# and managedblam.
– Special thanks to the HaloMods Discord community and https://c20.reclaimers.net for their invaluable documentation.
– Shoutout to the https://haloruns.com speedrunning community for enabling my Halo addiction.
– To view or contribute to the code that this mod was made with, visit the GitHub Repository[github.com].