Arma Checkpoint Operations

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Author: Tova

Last revision: 6 Jun at 22:27 UTC

File size: 27.58 MB

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Description:
In response to heightened security concerns and potential threats along the route from Falar to Feruz Abad, a checkpoint has been setup in the entrance of Falar. The objective is to effectively filter and screen all vehicles that are traveling towards Feruz Abad.

This mission is a showcase of a checkpoint script framework.

You are to man the checkpoint (in SP or in MP), filter traffic and detain vehicles according to your judgement.

Passengers and vehicles can be detained for multiple reasons :

  1. Fake document (name on the ID different from the unit name) ;
  2. Mismatch between the vehicle number plate and the driver ID information ;
  3. Contraband (>50 of any miscellaneous item : flashlights, food, etc.) carried in the vehicle (ace cargo or vehicle inventory) ;
  4. Money laundering (significant amount carried in cash) ;
  5. Transport of military equipment (any kind, including explosives) – be careful as sometimes small items are hidden inside the vehicle compartment (on seat, between passengers, under passengers);
  6. If the vehicle is booby trapped (explosives attached to the vehicle) – be careful as explosives can be hidden under the vehicle, behind the mudguards, between the hull and the wheels.

The script framework is robust (custom driving behaviour, high performance, MP compatible) and easy to port on other missions (only three markers have to be placed on the map).

Please have a look at the mission file.
More information to be found the on the BIS Forums[forums.bohemia.net].

The mission can be found in multiplayer hosting, in the Takistan map.