Amatsuki Maru – Harpoon ship (Dynamic Damage)

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Author: SecHa

Last revision: 20 Apr at 06:43 UTC

File size: 5.67 MB

On Steam Workshop

Description:

About Amatsuki Maru

She is a (fictional) harpoon ship built by Sawyer Senpaku. She was a compressed version of her bigger Yushin Maru sisters. She was mainly built for speed and agilty. Ultike her sisters, she never whaled in the arctic reigon, only catching whales in the coastal sawyer reigon. however, when Yushin maru 2 was detained by the sawyer coast guard, she was placed alongside her sisters in the arctic region. While en route to the arctic, she rammed M/V Corinthian in a dense fog near south sawyer. Both were sank in shallow waters and both were salvaged afterwards. She then went to the arctic.
She stayed like this for her whole life as Yushin Maru no.2 was chosen to be sold instead of being released. Her life was cut short when an arctic storm cut down visibily to zero. She lost her engine power while trying to maneuver away from an iceberg. She hit this and caused damage to her hull. Crew tried to salvage the ship but the ship kept hitting the iceberg causing more holes in her hull. 24 minutes later, a crab vessel in the area spotted flares going off. The vessel was last seen by helicopter, with her bow already under the water and a 60 degree list to starboard. Half of the crew survived.

Incidents and accidents

2003, 4th OCT (SW Time) – Rammed the docks at MP island

2007, 22nd June (SW Time) – Rammed the M/V Corinthian while on dense fog. She was salvaged as she was deemed a marine and navigational hazard.

2010, 17th SEP (SW Time) – Major electrical fault

2015, 26th Nov. (SW Time) – Was caught by the onslaught of typhoon Gregory, lost engine power. she drifted to the iceberg and created a hole in the starboard side which caused her to sink and capsize

Procedures, Notes, Checklists, etc..

Startup

  • Head to the engine control room
  • Activate all of the breakers
  • Start the engine using the coolant and start keys

Engine throttle setting guide

0-0.40 – Normal speed
0.40-beyond – High speed (not meant for long use)

Operating the autopilot (copied from Zizo’s autopilot system page)

A: Toggle autopilot mode (at least one waypoint set)
W: Sets the final waypoint, input by keyboard coordinates
– To add a waypoint, click on the line between two waypoints
– To remove a waypoint, first select it and then click on it again
– To move a waypoint, fist select it and then select where else it should be.
< and > buttons: Cycle through the waypoints
M: Change the map coloration
– Zoom is handled automatically

Faults (By NeatNaut)

-Go to engine room
-Locate the keys that says "overwrite"
-Select desired fault

OR

Wait for a failure to happen by itself, should take about 90 minutes (on average) in calm conditions
This is done using DDS (Dynamic Damage System), this system is a timer, that, when it reaches 0, it makes something fail. The timer runs out faster when the ship is in adverse conditions. A fault can be fixed using a fix button near it.

To sink (Required Weapons DLC)

There are c4s located on the freezer room and the propeller shafts, there is also a key that makes the fuel tank explode. enjoy.

Credits

Dynamic Damage system by NeatNaut
Autopilot by Zizo
Consumption monitors by KRIMWAND
HORUS RADAR

The other whaler In the third picture
https://steamcommunity.com/sharedfiles/filedetails/?id=2520422632

If I forgot to mention your microcontroller/creation in this vehicle, please feel free to leave a comment down below and I will update this list immediately, thanks!