Medieval Times Balance Patch
The purpose of this mod is to make a few small updates to Medieval Times content for 1.0.
Credit to the author of Medieval Times their incredible work!
Load this after Medieval Times.
Complete List of Changes:
1.) All movement modifications on medieval items updated to be close to the original intent in their item descriptions (so boots that say "8% movement speed" now give 0.32 c/s of movement speed, which is about 8% for the average pawn instead of 0.08 c/s, which is only about 2%).
2.) Body Armor: "Heavy" medieval armor now also covers the neck, meaning that a fully armored knight in heavy armor is, in fact, fully armored. The movement penalty for heavy armor is increased to 0.9 c/s, slightly more than the "20%" in its original description. "Light" medieval armor does not cover the neck, and has its default move penalty set to 0.4 c/s, slightly less than its original 12% description. Nanite enhanced armor is treated as "Heavy", and Artifact / Legendary armor covers the neck while also having only a 0.4 c/s movement penalty.
3.) Head armor: All medieval "Heavy" helmets have been given an accuracy penalty, while "Light" medieval helmets (worn by archers) no longer cover the full head. Nanite enhanced helmets are treated as "Heavy" and Artifact / Legendary helmets cover the full head without an accuracy penalty.
4.) Marine armor and helmet can now be infused with nanites at the infinity forge. It’s supposed to be an alternative to the legendary armor added in CE, so unlike regular power armor it covers the hands and feet and has a few other benefits, such as reduced toxic sensitivity.
5.) Made melle combat less luck-based by reducing weapon damage and increasing attack speed of weapons. Weapons have the same DPS as before, but armor has more chances to activate and there are fewer 1-hit dismemberments.
You can find the CE version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1662288023