WW2 SAS Raid: El Alamein [SP]
Command your SAS troop to victory raiding Axis strongpoints from behind enemy lines during the battle of El Alamein!
Features:
* Authentic WW2 singleplayer mission in the spirit of H&D 2
* Multiple approaches to completing some objectives
* Recruit up to 6 men at a time to your group, each with different specialties
* Access to weaponry, explosives, and vehicles from your F.O.B.
* Skip time at campfires to switch between day/night ops
* Unlockable fast travel points
* Randomized unit presence adds variety to multiple playthroughs
* Call in mortar support (beta)
Author’s Notes:
* This is my first scenario for Arma 3, used to edit SP scenarios for A2/OA/CO.
* Note that the first task is just the beginning of the mission, more tasks unlock as you play through.
* This is a beta release, some bugs may exist. Also, it’s Arma, so there are bound to be things that will affect your playthrough.
* The SAS focused much of their efforts during the Second Battle of El Alamein on disruptive raids far behind enemy lines to the west in Libya. The map has been sectioned off to capture the ideal terrain for this fictional operation, imagine the AO is west of where it’s actually located in this map.
* It’s the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what’s possible in the game, please leave a comment with details!
* If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details!
* Your feedback is welcome, but I make no guarantee I’ll be able to respond to it!
Required items:
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