Smirks_blood_P+.pack

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Author: 71

Last revision: 22 Sep, 2023 at 09:34 UTC

File size: 70.68 MB

On Steam Workshop

Description:

This mod creates new textures for all the blood spurts and ground decals. I created blood puffs for the average hit rather than the explosion in a paint factory that happens by default. There are many more spurts, sprays and splashes added as well as 16 unique ground splats.

Not compatible with anything that changes the blood textures or the blood VFX xmls.

THIS IS THE LIGHT VERSION SEE HERE FOR MOD PROPER AND SCREENSHOTS: https://steamcommunity.com/sharedfiles/filedetails/?id=2859448403
Ground blood remain time:
All settings: approx 1-2 mins

You can change these to whatever you want by following the information below.


HOW TO CHANGE HOW LONG THE GROUND BLOOD STAYS

Find ‘Smirks Blood’ in your workshop files. The path will be something like: ‘C:Program Files (x86)Steamsteamappsworkshopcontent*long number*’.

Open the mod with Rusted PackFile Manager and navigate to the VFX folder to find the file: ‘wh_dlc02_lib_blood_decals.xml’.

The file has three sections of entry. The first set of entries at the TOP, separated by their name (e.g: <emitter type="continuous_mesh" id="decal_blood_puddle">), have three entries each within them called ‘lifetime’ followed by “quality” 0, 1, or 2 (e.g: <ranged_property name="LifeTime" quality="0" min="1800.00" max="2000.00"/>).

Change the “min” and “max” settings to the seconds amount you want the decals to fade between. Quality 0 being the highest setting and quality 2 being the lowest. I think, could be the other way around. I would just change them all to the same number of seconds as it is for your use only.