Halo: Reach "Realism" Rebalance
PSA!!! ONLY HEROIC DIFFICULTY IS PROPERLY BALANCED!
Feedback is appreciated!
HOW TO INSTALL:
Simply subscribe on the workshop page and launch the game with eac disabled to activate the mod. The campaign will be found under Halo Reach in the campaign menu. Firefight will be found under "modded missions" in the Halo Reach Firefight menu.
Background:
I always disliked the fact how unrealistic the balance have been in halo games and decided i wanted to do a take on how the gameplay would feel like in the EU and thus being more realistic.
Changes And Features:
– Increased friendly ai
– Increased effectivnes of friendly and enemy ai
– Increased the range that the ai will engage in combat
– Noble team is now very effective at neutralising enemies and will actually help you when they are present
– Increased movement speed and acceleration
– Bullet magnetism has been disabled
– Most weapons have increased damage and accuracy values making the ttk for both you and your enemies shorter.
– Almost all weapons can now headshot meaning automatic guns will plow through unshielded opponents (and friendlies).
– Vitality has been decreased for both enemy and friendly ai thus your odst/army companions will die very easily, but so does grunts, jackals etc
– Projectile speed has been increased for most weapons and the ai’s projectiles travel the same speed as yours. You can no longer out strafe enemy projectiles in cqb.
– Plasma is more effective at destroying vehicles. Plasma weapons are generally stronger than the human projectile versions in short to medium range.
– increased amount of ammo you can hold for most weapons to about 8 extra magazines like most sog operators have.
– And a ton of more small undocumented changes..
KNOWN ISSUES
– Due to the increased speed of the Banshee the scripted ai sometimes crash into stuff they normally wouldnt.
– Sometimes you become invincible in the mission lone wolf