Cerebral’s Modded Adjustments: Powder Keg
In this minor adjustments mod, I’ve added a few balance changes to Powder Keg. Anything not mentioned is the exact same as the current version (of time at upload).
Crit:
Bleed 2/2 130% Chance
Trinkets:
Limited All to 1 (No Duplicates)
Riposte:
Set Riposte to Base DMG Mod
Flak Shot:
-10% Stun Res Debuff (Scales to -20%)
Nail Bomb:
Lv. 5 Bleed Reduced to 3/4
Visceral Attack
Recoded, with proper scaling
Rallying Slash:
Riposte DMG Debuff to -67%, Riposte scales Acc and Crit
Heal Tooltip Added to Tray Icon
Blood Bullets:
Self Bleed Scales from 1/2 (80% Chance) to 3/2 (120% Chance)
+3 DMG Ranged Skills (Scales to +5)
+10 Acc/Crit Ranged Skills (Scales to +15)
Free Action
Cooldown: 3 rds
Cold Blood Ashes:
+20% Bleed Chance
+20% DMG While Bleeding
Powdered Shrapnel:
Uncommon
On Ranged Attack: Debuff Target: -20% Bleed Resist (130% Chance)
On Ranged Attack: Bleed Self: 1 pts/rd for 3 rds (130% Chance)
Bloodied Eye Bandages:
-25% Stress
On Miss: +7% Crit / +5 Stress Per Missed Target
Bone Marrow Ash:
+10 ACC
+40% DMG Ranged Skills
On Ranged Attack: Debuff Self: -20% Ranged DMG (1 Battle, Cannot Stack)
Powder Keg Badge
On Kill: -5 Stress
+15% DMG vs Beast
-15% Stress vs Beast
+25% DMG vs Eldritch
-25% STress vs Eldritch
Fire Paper
+10 Melee Acc
+25% Melee DMG
+50% DMG Reflection
+20% DMG Received
Blood Charred Scarf
+2 SPD Per Missing 25% HP
+15 DODGE in Pos. 1
+30% Move Resist
Crystal Bullet Casing
-20% Ranged DMG
-30% Bleed Chance
On Ranged Hit: Blight Target 2/3 (150% Chance)
Thanks to Mint for the Thumbnail