Hades
Enormous and quirky tier 3 attack submarine with isolated capitan’s bridge. Equipped with 6 nuclear torpedoes
– torpedoes controlled via periscope
– automatic ballast flora removal
– automatic discharge coils
– support drone and a shuttle
– turret control override system for capitan
– hybrid power grid – reactor -> batteries -> submarine
– size 79m x 25m
– 88 cargo space
– 35 km/h max speed (helm 100, no upgrades)
– 18 km/h diving speed
– 2 railguns, 7 coilguns
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Enormous and quirky tier 3 attack submarine with isolated capitan’s bridge. Equipped with 6 nuclear torpedoes
Made for multiplayer. Waypoints for NPCs are OK, but bots can’t access the capitan’s bridge
Sub is 100% vanilla
– torpedoes controlled via periscope
– automatic ballast flora removal
– automatic discharge coils
– shuttle with both remote and manual control.
– support drone with containers and shelves, controlled via periscope
– turret control override system for capitan
– hybrid power grid – reactor -> batteries -> submarine
– silent mode – limits thrust and disables the reactor
– selfdestruct system
– size 79m x 25m
– 88 cargo space
– 35 km/h max speed (helm 100, no upgrades)
– 18 km/h diving speed
– 2 railguns, 7 coilguns
Some features are displayed in the video above
Capitan’s bridge is accessible only via elevator. Capitan can disable it to restrict access
Monorail can be used to quickly move from the rear to the front of the submarine

Armed with nuclear depth charges, controlled via periscope.
Click once to launch. It will move in the direction you are pointing
Click once again to detonate. Torpedo can’t detonate if it’s to close to the submarine, in that case lights on a torpedo will be red
Torpedo will also detonate on impact, but this feature can be disabled with a button under the periscope.
You can rebuy used torpedoes at the outpost. After that you can rearm them in the maintenance shaft

Use this as a capitan to gain access to any turret right from command room
Remember to press reset after use, ’cause otherwise crewwon’t be able to use selected gun

If windows on the capitan’s bridge is broken, shutters will automaticly close.
To repair windows you should press "Force open shutters" button, this will keep shutters open. Remember to disable it after repairs.
Press once to initiate sequence and wait 44 seconts for it to complete

Controlled via periscope.
Click and hold to undock and move. Swim close to the docking port to automaticly dock

Can be controlled remotely from command room, of directly from inside the shuttle.
Use the button to switch between remote and manual control modes.
Flora removal button inside the shuttle will just pump out all water and disable pumps, ’cause otherwise whole shuttle would’ve been on fire

Reactor powers batteries, batteries powers the submarine
Hybrid mode can be disabled, and reactor will power the submarine directly
Reactor is equipped with automatic regulating system, but the submarine is consuming a ton of energy with some big spikes, so be careful in direct power mode (or not, if you want your engineer to suffer)
If you have reactor power output upgrades or your engineer has "Buzzin’" talent, you should type command "reactor_calibrate" into the terminal. It will automaticly adjust reactor output.
Lowers max speed, but accelerete/decelerate thrust remains the same. Useful if you have all engine upgrades and mechanic skills.
Can be activated in the terminal. Commands: "TRM on" | "TRM off"
Disables the reactor and significantly limits engine thrust
– Ares https://steamcommunity.com/sharedfiles/filedetails/?id=2981066096
– Thanatos https://steamcommunity.com/sharedfiles/filedetails/?id=2806864382
– Hephaestus https://steamcommunity.com/sharedfiles/filedetails/?id=2551865251
Suggestions and bug reports are welcomed
Antenna on top of a capitan’s bridge is taken from "Decotrauma – Antenna Edition" by Psyduck
https://steamcommunity.com/sharedfiles/filedetails/?id=2970863724