Better Rewards

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Author: newcolonist

Last revision: 22 May, 2018 at 09:24 UTC

File size: 137.22 KB

On Steam Workshop

Description:

Because loot is life, this mod will give you more rewards for destroying bandit camps and will scale the difficulty of outposts with time and the difficulty level.

You’ll get a minimum of 3 items/silver per camp. The total value of these collections and number of items will increase with time, meaning if you destroy a camp, the next one will have a larger loot (+/- random margin).

This mod is savegame compatible. Still, you’ll have to be careful before removing a mod adding items from your save. Since item collections will be larger, they’ll be more likely to contain modded items.

Three levels to the total market value of items: Low – Medium – High

So far the total market value was High, the two nerfed levels (Low and Medium) have been introduced (5/19/18), with a slower progression for Medium rewards and almost no progression with Low rewards.

What to expect in a bandit camp year 4 for example, range of the total market value (number of rewards):

* Low: 3000 – 6000 silver (3 rewards)

* Medium: 4000 – 8000 silver (3 to 4 rewards)

* High: 7000 – 14000 silver (3 to 7 rewards)

Scaled outposts

The manpower of outposts is scaled with time and vanilla’s difficulty scale (i.e. rough, intense or extreme). For example, starting easier, the outpost manpower will roughly catch up with vanilla year 2 on extreme and year 4 on intense, then it will keep building up more slowly.

https://ludeon.com/forums/index.php?topic=39107.msg398146#msg398146