Beesden’s Closer to Tabletop
Inspired by Cataph’s "Boyz Will Be Boyz" mod, Closer To Tabletop (CTT) strives to replicate the tactical depth and competitive balance of Warhammer Fantasy’s 8th edition in Total War.
The outcome is a faster and more punishing battlefield experience. Here, well-rounded army composition reigns supreme. Lords and heroes are no longer invincible, basic units retain their purpose alongside elite forces, and power creep from downloadable content is eliminated.
CTT meticulously translates tabletop rules into the game. A custom program parses these rules to create units that mirror their tabletop counterparts. Unit statistics remain faithful to the source material, with minor adjustments for the video game format.
The mod prioritizes the most recent 8th edition rules for each unit. When these are unavailable, it consults prior editions (7th, 6th) or supplementary materials. Only in exceptional cases, like units unique to Cathay or Kislev, are rules crafted based on similar existing units.
* Compatability with other popular mods (i.e. TEB, Mixu, We’s Speshul).
* Unit variants (i.e. RoR, Blessed spawnings) – all have the correct base unit stats.
* Campaign ability upgrades – Many (such as frenzy) still apply the vanilla version of the rule versus the mod version.
* Campaign unit caps – Instead I recommend using Tabletop Caps which should be fully compatible
Since CTT primarily tweaks existing units and abilities, it should have minimal compatibility issues with other mods. However, mods that introduce new units balanced for the vanilla game might become overpowered when used alongside CTT due to the mod’s overall changes.
A basic write up is available here[docs.google.com].