Dynamic Direct Investment Changes
This mod makes it so that when Investment Points are invested directly, the game provides a preview of the expected changes that will cause. If no points are invested in a particular priority, the line defaults to what the increase would be for a one-off completion, like in vanilla.
Currently, the Initiate Nuclear Program and Build Space Program priorities are not affected, since their effect is not easily quantifiable, but that might change in the future to, for example, how many points are left for the priority to be completed, or a format like accumulated + allocated IPs/required IPs.
Requires Unity Mod Manager[www.nexusmods.com].