Anbennar: Enhedd [Bitbucket]

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Author: Trin

Last revision: 6 Apr, 2024 at 12:27 UTC

File size: 302.45 MB

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Description:

Enhedd is a submod for Anbennar that asks the question of "what if the Empire was in Lencenor, and had more gnomes?" A timeline that diverges after the elven landing, and with a new setup for Cannor. After all, Enhedd means Unity in gnomish. Would Lorenan the Great be proud?

The Setup:

– The Empire is now centred in Lencenor and the Small Country. Following the end of the Fourth Flower War, the Grand Duchy of Lorent was dissolved, with victory secured by the Grand Duchy of Iochand and their ally Dameria. The Empire of Enhedd hosts far more gnomes and Halflings, but includes a wide number of human, dwarvern and elven people, but now also hosts Harpies from the Dragon Coast, and the Rosecrusher orcs; a group of Grey Orcs hired by Iochand for the Fourth Flower War and granted a new home in the aftermath.

– The East Dameshead is divided among several bickering kingdoms of old: Dameria, Esmaria, Verne, Wex, Sugamber and Aldresia among the strongest. Gnolls hold most of Busilar, the Tefori reaver-kingdom holds on across the Divenhal, and The Borders maintains freedom.

– Northern Cannor remains shattered among many lords and tribes. The Alenics remain divided from Enhedd interference, the Gerudians are suffering from recent defeats from the Trolls, and the Grey Orcs have fallen apart into warring tribes.

– The Dragon Coast is divided between Kobolds, Reavers, Harpies and Gnomes. Drekiriki continues to raid the Westcoast with its Reaver and Kobold ship crews. The kobolds are divided between tribes uniting the caves, hills, surface and Nimscodd. Gnomes still hold the Storm Isles and all up to the Gnomish Pass, with an Imperial Kobold march established in the south. The Dragonheight Harpies hold control over the Moorlands between Kobold tribes.

– Escann is now more crowded. An imperial elven adventurer and wood elves in exile, isolationist halflings, gnome bards on tour and Old Sun Cultists looking for a new home. Farranean survived the Greentide, and many goblins have flocked under the new largest tribe of Flung Head. Some adventurers have shifted their starting location, including the Corintar sitting just outside Castonath.

– Bulwar has spent a decade facing the Goblintide, the effect of endless goblin and human nations working together to advance artificery, but having the misfortune of having technology easily open to the most competent tech user.

Features of Enhedd:
General
  • The Empire is shifted east to Lencenor and the Small Kingdom. Eight electors hold vote over who
  • Many new tags, cultures and religions in this more chaotic setup.
  • New formables for various nations. Can you restore Lorenan’s High Kingdom?
  • Bulwar has faced the Goblintide within the last decade, how will they face new invaders on top of religious disunity?
Cultural Rework
  • New cultures to divide up larger ones and provide more regional identity and new tags, largely based on lore or seperation. Cannorian Elves divided on their geography, Halflings divided based on historical regional identities, and Gnomes expanded to fit their new homes.
  • Reflavoured cultures, for those with new meaning or retaining their older identities, like the Somanni in Lencenor or Damesdaler of the East Dameshead.
  • Cultures shifted between groups, such as the Blue Reachmen becoming Gerudian.
  • The Bulwari cultures have been split into two groups for humans, Bulwari and Far Bulwari. There are now four elven cultures from the Sorrow and Bulwar itself. Kobolds, Halflings and Harpies are also now more distributed amongst the races of Bulwar.
  • New formable cultures for many of the new tags, to craft a new identity away from their homeland.
New Nations
  • Several new Escanni adventurers, with their own formable countries. Also a new Goblin formable for the Escanni Goblins.
  • Many new nations within the Empire, to fill it with new princes with their own identity. Some entirely new, most based on historical nations and cities.
  • Several new goblin tags in Bulwar, each with 1-2 formables.
  • A new tag to represent every new culture.
  • Many renamed tags to represent their altered history or situation.
New Religions
  • The Eidoueni Pantheon lives on in southern Lencenor and among the Ruby Dwarves, but with a touch of RC syncrecism.
  • The Ansuwir faith represents the faiths of Pre-Castanorian Alenics, focusing on the Alen River and the World Serpent.
  • The Silver Court believe the seven legendary elves of the Silver Band all became divine, second only to Castellos.
  • The Iochanders and neighbouring cultures have refused to abandon the Court of Masks, a Regent Court heresy that has guided the Iochanders and Creek Gnomes for centuries.
  • The Bulwari have adopted many new faiths, one faith that believes Kuza, mother of Surakel, lives on to defend the night. One faith believes Brasan was an avatar of Surakel, and one more faith still thinks the entire Bulwari Pantheon lives on,
  • Many shifted religious setups for minor faiths in Cannor like The Thought, Xhazobkult, and Kobold Dragon Cult, with new adventurer tags bringing their faith with them.
New Religions

This is Version 1.4, unfortunately is incompatible with the Steam version release of Scions of Sarhal.
It only runs with the Dev build found on Anbennar Discord: https://discord.gg/anbennar

Seperate Steam version will be released next Steam update.

Anbennar main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355