Anomaly Risk Upgrade
This modification causes anomalies to become stronger over time on your map.
Although these mutations are extremely dangerous, it has been confirmed by our research department that the productivity of anomalies in captivity becomes greater along with their ability to cause pain and suffering.
Quality medical care is recommended every 48 hours to reverse progression, but it has been confirmed that withholding treatment has an effect that accelerates progression. Our analysts say this can also be beneficial with increased power and Bioferrite output if controlled correctly
Employee Cisco : How to make them stonger?
Manager : Do not give them medical care in their special hediff.
Employee Cisco: But won’t that make the anomaly die to the Electroharverter?
Manager : Advanced risk levels have shown amazing regeneration capabilities, use of electroharvester is completely safe without medical supervision
2 WIP weapons add to the smithing research, they intended effects are to aplly the Distortion hediff anyone you want and another one to Surpress anomalies(need balancing, use at your own risk)
At each risk level, anomalies become more powerful but more productive (bioferrite and energy)
The risks are:
ZAYIN: Vanilla with a minimal strength increase
TETH: A bit stronger than ZAYIN but still easy to deal with
HE: A threat to consider for an unprepared player, but nothing that complicated
WAW: Be prepared for a fight
ALEPH : ♥♥♥♥ happens, your colonists trust in your ability to survive
Q: Can i add mid save?
A: You can, but only new anomalies can evolve….or you can add the distortion hediff to your old ones (the new weapon or dev mode)
Q:Are the game anomaly raids become harder?
A: No they need time to evolve,they arrive at vanilla state
Q:My monster died after downgrading a tier
A: If they have enought injuries they can die when downgrading because their body size become smaller but they have loots of damaged hitpoints,(BUT THEY NEED TO TAKE A LOT OF DAMAGE FOR THIS TO HAPPEN)
Q:Can you make this mod better?
A: I want, but i miss the necessary skills
I’m new to rimworld modifications, so be patient.
Load after big and small framework and Jecstolls
Face the Fear, build the organ harvesting facility
Required items:
Click the title to search on this site.
JecsTools — Steam Workshop
Big and Small - Framework — Steam Workshop
Harmony — Steam Workshop