City-State Types Basemod
Ahoy, Suzerains! A new City-State type has arrived to Civilization VI: the Maritime City-State. Maritime City-States will offer you bonuses to Gold, Production, and Culture in many sea-based ways. Your Harbors will also bustle with life and yields after wooing these City-States. Maritime City-States will attempt to settle on the coasts and build Harbors.
This mod will is required to run any of my City-State packs.
In the future I will update this mod to include three more City-State types: Agrarian, Metropolitan, and Leisure.
The next City-State Pack I will release is the Artisan type. It will focus on the Smith’s/Mason’s/Forestry Quarter districts from Ananse’s Redistricting, with bonuses to resources (both vanilla and Amatheria’s Resourceful) and improvements.
Below are the Envoy bonuses for the Maritime City-State type:
1 Envoy: +1 Food and +3 Gold in the Capital
3 Envoys: +2 Gold and +2 Production in every Harbor district.
6 Envoys: +1 Production to Coast tiles in every city with a Harbor.
Check out the City-State Packs that use this mod:
Artisan City-States
South American City-States
Caribbean City-States
This mod is in its Phase 1/4 release. Please report any crashes/bugs/misbehaviors in the comments or preferrably a message on Reddit. Also feel free, nay, obligated to leave your suggestions for current or future content.
This mod is also available on CivFanatics[forums.civfanatics.com] for those of you who wish to peruse it easier.
**I’m all for anyone using my code to learn how to mod. I don’t need credits or anything, and you can straight copy and paste any code you find in my mods. After all, modding is just remixing Firaxis’s code.**
Use this CQUI Patch to resolve the trade route screen issues while using CQUI.
If you are interested in making your own City-State types please shoot me a message so we can deconflict. This mod needs to take ownership of a few luas so there can only be one City-State types mod in use at a time.