Level 300 Thrall

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Author: ж terzaerian ✌

Last revision: 6 Apr, 2024 at 17:47 UTC

File size: 793.24 KB

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Description:

MOD ID: 2584291197

"Steel isn’t strong, boy. Flesh is stronger… What is steel compared to the hands that wield it?"

-Thulsa Doom

This mod is a continuation and extension of Dark Knight’s Level 100 Thrall mod, which I reverse-engineered in order to get a rough idea of his power curve. Most users of his mod (which has been abandoned) should be able to slot this in and notice little difference. I was unable to exactly duplicate his curve but got close enough for my purposes.

Users of the vanilla power curve will gain the ability to level thralls far beyond level 20, but will have to invest far more experience to do so. As well, as per DK’s original mod, perk levels have been moved to 25, 30, and 35. No more than three perks are gained.

Q) Why would you do this??

A) Level caps are against my religion. Dark Knight’s original mod has been left derelict, and other thrall level uncapper mods tended to add in features I did not want. The chaos unleashed by 2.5 made me realize that it was only a matter of time until Funcom broke compatibility with his mod, so I got to work. I picked 300 as it’s flush with another favorite of mine, Kerozard’s Paragon Leveling.

Q) How does it work?

A) Thrall level thresholds are stored as a table. To generate a list of 300 levels, I used Excel to generate a graph based off that table and an equation based off the graph. I then plugged said equation back into Excel, extended it out to 300, and then tweaked it until I got Close Enough?, then built my own table in the Conan Dev Kit and set it up to merge into the vanilla table.

Q) What are the curves?

=POWER(42*A2,2.05) for fast thralls, =(POWER(42*A2,2.05))*2 for normal thralls, and =(POWER(38*A2,2.06))*3 for slow thralls, where A2 is the level.

Q) What does it pair well with?

A) Again, Kerozard’s Paragon Leveling, Dawn of Nameless Days, and NPC multiplier.

Huge thanks to Dr. Nash and friends and the Modder’s Field Manual, which was an invaluable study and guide for me as I navigated the alien landscape of modding on the Unreal Engine.