Small armies campaign – Garrisons

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Author: Trubble

Last revision: 30 Apr at 19:08 UTC

File size: 682.29 KB

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Description:

This mod reduces the size of garrisons and is a companion mod to the Small armies campaign mod.

This mod adds "forced empty slots" to settlement garrisons, thus imposing a maximum number of garrison troops that can be in a settlement. Technically, this mod can be used without the Small armies campaign mod, but it is obviously designed to be used with it.

In general the maximum number of garrison troops have been set to:
Tier 1 Settlement=6, T2=9, T3=12, T4=15, T5=18

The number of forced empty slots is displayed in the settlement building tooltip. Empty slots have priority over all other troops. There is an internal troop priority in the game to ensure that the best troops are chosen for the remaining available slots. A defensive building will now often be more about upgrading troops rather than adding troops.

This design makes this mod compatible with virtually all siege and garrison overhauls.

Most of the "new faction" mods in the Steam Workshop reuse game assets and are therefore automatically supported, such as TEB, Kraka Drak, Jade-Blooded Vampires, the skaven mods and various others. So if you have a favourite new faction mod, chances are it will be supported. Some mods do require special support, which has been added: OvN Fimir, OvN Albion, OvN Araby, Gnoblar Hordes.

If you find settlements in the game without "forced empty slots", let me know so I can fix it.

Unfortunately, it is not possible to dynamically configure garrison size using the Mod Configuration Tool, as the implementation of this mod relies on hard database changes. You can copy this mod and modify it as you like.

This mod can be added and removed at any time. The required dummy unit mod cannot be removed, as the empty slots hide dummy units in the garrisons. However, one turn after removing this mod, the garrisons should have cleared out any remaining dummy units, making it safe to also remove the dummy unit mod (unless it is being required by another mod).

Changes to garrisons are not reflected until the next turn, so in the very first turn of a campaign you will see old garrison definitions in use, but after the first turn they will be updated. The same applies if you add this mod mid-campaign, you will have to wait a turn to see the effect.

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Trubble's dummy unitSteam Workshop
Small armies campaignSteam Workshop