NS GB-R16
Luck? Who needs luck, in a place like this. To survive here, you’d need more than just luck. You need intuition. Instinct. The right tools. Power! Our GB-R16 attack-class nuclear submarine is here to help. Outfitted top to bottom with multiple safety systems, six swappable hull-mounted weapons, its specialty automatic discharge coil system, and can’t forget its maneuverable nuclear-capable torpedo! Because who needs a railgun when you can deliver three atomic depth charges to the enemy’s front door within seconds? Trust that It has more than enough versatile firepower to carry out all the missions you can endure within the unforgiving depths of Europa. ROS-CO SHIPYARDS Proudly presents Nuclear submarine Goob-R Our first vessel to leave the shipyard.
- Tier III
- Attack Class
- Cost of 21,999 mk
- Recommended Crew of 3-6
- Speed of 26 km/h unupgraded
- Total Cargo Capacity of 44 crates
- 6 Hull-Mounted Swappable Weapons
2x Pulse Lasers, 1x Railgun, 2x Chaingun, 1x Double Coilgun
Cooperation is the heartbeat of this vessel. Designed compact and close quarters optimized for campaigns with fellow mates.
- Automatic Discharge Coils: Discharge coils line the exterior of the sub; when motion from an unwanted creature is detected, expect them to be fried with thousands of volts before they can lay a single blow on the hull.
- Maneuverable Torpedo: In the bow of this vessel, you’ll find a fully functioning torpedo, customizable with up to 3 depth charges and or single Railgun shell of your choice for the most tactical package you’ll ever deliver. After detonation, you can reload in the form of shuttle recovery when returning to an outpost. You must restock the torpedo’s explosives and any needed repairs when recovered.
- Flood Control Bilges: A relatively thin yet effective bilge runs through the hull to provide an extra layer of protection between you and the hellishness going on outside those walls. Equip with sturdy pumps, it’ll give you time and advantage between you and whatever wants to get inside.
- Reinforced Hull: Along with the bilge system, the hull itself is double plated, with a close to double HP than traditional submarines within the game, assuring your dexterity.
- Ice Breaker: Sometimes we don’t got time to "Drive Safely." Ensure that your mistake of ramming into an ice spike won’t be so bad after all.
- Airlock System: A clean in and out system 🙂
- Ballast Flora Mode: Nothing sucks more than being crippled by ballast flora. But fear not, simply flip the flora mode switch in either of the ballast tanks and burn them suckers. NOTE: Since the ballast is subdivided, it is best to flip one switch at a time to allow the ship to maintain position.
- Sweeping Search Lights: In the great sea, you can’t see nada. May this aid in seeing those ####### End worms. 😀
- Fire Suppression System: Because sometimes we got more important fires to put out than their literal counterparts.
Who needs luck when you have Goob-R?
Feedback is more than welcome, as I only have all the time in the world to ensure everything is perfect, However, there should be nothing game-breaking. Happy diving <3