Guerrilla for LWotC
A new Class Mod for Xcom 2 War of the Chosen specifically designed for the Mod Jam for Long War of the Chosen environment.
The Guerrilla is a master of ambushes, highlighting priority targets with their holotargeter before blasting away unsuspecting advent with shotgun blasts.
The perk tree for the Guerrilla is as follows:
Starting perks:
- Covert: Enemies have a 25% reduced detection range.
- Phantom: this unit is not revealed when the squad is revealed.
- Holotarget: mark an enemy with your holotargeter.
- Trench Gun: fire your shotgun in a cone in front of you. Blocked by cover. Costs one ammo, Four turn cooldown.
Lance Corporal:
- Open Fire: gain +10 aim and crit chance against enemies at full health
- Rapid Targeting: mark a target as a free action once every four turns. Holotargeting does not end the turn.
- Slug Shot: a directed attack with your shotgun that ignores range penalties and pierces two armor. three turn cooldown.
Corporal:
- Predator: gain +15 aim and crit chance against flanked or exposed enemies
- Preservation: gain +15 defense for two turns after concealment is broken
- Close Combat Specialist: fire a reaction shot against any enemy that moves or attacks within four tiles. Activates once per enemy per turn.
Sergeant:
- Surprise: +2 damage on attacks from stealth, +1 damage against flanked enemies.
- Hi-def Holo: Holotargeted enemies are easier to crit.
- Shredder: attacks against enemies shred armor
Staff Sergeant:
- Fearsome: critical hits have a 33% chance to panic enemies within six tiles.
- Multitargeting: holotarget a group of enemies.
- Reposition: gain a move-only action after shooting a flanked or exposed target once per turn.
Tech Sergeant:
- Conceal: reenter concealment once per mission.
- Vital Point Targeting: holotargeted enemies take additional damage.
- Thousands to Go: killing a target gives you a non-movement action once per turn.
Gunnery Sergeant
- Shadowborn: enemies have a -33% detection radius. Attacks agaist enemies that cannot see you gain +15 aim and crit chance.
- Independent Tracking: holotargeting applied by this soldier lasts for two turns
- Untouchable: killing an enemy will make the next attack against you automatically miss
Master Sergeant
- Street Sweeper: deals damage in a medium cone. Blocked by heavy cover. Requires two ammo. Deals extra damage to unarmoured targets. Five turn cooldown.
- Watchful Eye: take a reaction shot at any enemy that you holotargeted. Only triggers once per turn per holotargeted enemy.
- Rapid Fire: fire twice at an enemy with a -15 aim penalty. Cannot be used twice on the same turn.
the Xcom deck for the Guerrilla can be found here: https://docs.google.com/document/d/1gtebmJFxte4bt1izAE0UhlZ_DtM702hdf7j56I0EQcg/edit?usp=sharing
None currently
Feedback and critique are heavily appreciated. I am looking to improve this class, and am looking for reports on balance issues and potential bugs.
Required items:
Click the title to search on this site.
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