Deon’s Menagerie – Red dragon

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Author: Deon ☣

Last revision: 17 Jun at 16:24 UTC

File size: 91.83 KB

On Steam Workshop

Description:

Warning: Any mod adding new creatures requires a new world to be generated, otherwise they will not spawn (since they were not generated as a part of a world’s population).

Creature description
A gigantic red-scaled flying reptilian creature. It is magical and can breathe fire. These monsters can live for thousands of years. Their scales are akin to metal, and can be used to produce tough and light clothing and armor.

NB! This mod acts as a replacement for vanilla dragons, and makes vanilla dragons disappear.
That is done by adding "[DOES_NOT_EXIST]" tag to vanilla dragons, making them disappear from play.

Red dragons from this mod have iron-like scales, that can be turned into "red dragonscale" clothes/armor, a true reward for killing and butchering a dragon.

Their nails and teeth are also metal-like, very sharp and can cut through armor. They can also fly.
– They are also not targetable by traps!
– They are also no longer "item stealers", so they don’t run off with a sock as soon as they spawn.

Other aspects of vanilla dragons remain the same.

Creature population
Megabeast

This is based on one of creatures from my old Genesis mod. I’ve decided to release each creature separately, so you could pick and choose what you want.

If you like the mod, you will make me happy if you rate it and share it with your friends. And remember, Losing is Fun!

This mod simply adds a new creature (with related bodyparts and inorganic materials). It needs vanilla materials/bodypart definitions to function.
It also makes vanilla dragons non-existing (but produces no errors in game log, since the creature is there, it is just marked not to spawn).