James Booger City Remake

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Author: Its Robby

Last revision: 23 Jun at 03:58 UTC

File size: 316.65 MB

On Steam Workshop

Description:
Important elements:

Bot count: at least 150
EPIC! Game length
Increase flight altitude by 2X with Hijong Park’s mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2819996034
The map takes a few minutes to load, but it will be worth the waite

Description:

This map is a dense city map that I built based off of my old map, James Booger City. It’s got at least one of every single air, ground, and sea vehicle in the game. There’s about 20 points, each designed with spawn points in protected areas and vehicles to get around the map (With a few exceptions). I’ve done a lot of playtesting, so I know that it is fun if you’re looking for massive scale warfare with all kinds of objectives and vehicles!

My experience making this map:

This is my first map that I’ve made using Unity and Blender, so It was a learning experience the whole way and certain parts might look a little rough around the edges. It’s taken me about 2 months to make this map and I almost deleted it after I broke it, but I got some help from the discord server lol. I made every single building and a few minor bits of detail here and there, such as fences, but I used a few low poly assets off the unity store to keep me from blowing my head off making dozens of cars, roads, trees, etc. I’ve done my best to optimize the map and it’s assets, but don’t expect 144 fps at 4k. I’ll probably never make another map as complex as this, so it’s all uphill from here… I hope. But yeah, try it out, give it a chance, and let me know of any major problems that I can fix.

Credits to those whose assets I used on this map:
POLYGONAL ASSETS
MAGICPOT INC.
AVIONX
BROKEN VECTOR
VK GAMEDEV
RPGWHITELOCK
SCHATRO DEV ASSETS
RETROSTYLE GAMES
ITHAPPY
UNITY TECHNOLOGIES
VENCREATIONS

Thanks for playing my map! Leave a review if you liked it!