Rochelle: Remastered

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Author: Spicy_Jam

Last revision: 13 May at 17:55 UTC

File size: 24.96 MB

On Steam Workshop

Description:

"Okay, killing is wrong. But killing zombies is actually pretty badass."

Ah here she is, Rochelle Remaster. Honestly, this model is kinda mid, but Rochelle’s design was kinda mid from the get-go, so I’ve done the best I could. What always confused me about her was that she was that she’s accociated with the news, yet doesn’t even have anything that makes her look like she works there.

The idea for her was basically: Rochelle had the foresight to prepare for the outbreak and ditched her post as a producer, not even taking off her badge, to go out and gear up.

The first thing I had wanted to do was give her an ID badge to hammer in the idea that she’s a producer. And yes, she does work for News Channel 10, as seen in one of the promo pics where she stands next to their van.

Over the course of the game Rochelle states her new-found love for guns, even though she has had little to no experience in handling them. I had wanted to include a slight detail of her previous practice lessons by covering her right wrist to imply that she might’ve injured herself while trying to learn guns as fast as possible. Then agian, it could be a leftover from her last use of a medkit or even an attempt to cover up a bite mark…It’s up to you to decide.

I’ve also included a bag for her, comes in quite handy when you don’t wanna carry all the ammo in your pockets. Originally it was from one of Meraru’s Rochelle edits but the model had been in a, let’s say, less than desirable condition. So I’ve replaced that with the original bag from Cry of Fear Simon’s one, since it looked more decent. Oh and also added more Depeche-Mode logos on the bag, since all the gear covers up the logo on her shirt.

Choosing the hair was very simple for me – Aftermath hair all the way cuz I think it looks more professional. I’ve also gotten rid of her earrings. I mean c’mon, you might aswell label them with "pull to rip ear off" for the zombies and since my survivor models are all about being prepared, Rochelle would ditch them to avoid getting her ears ripped off. I’ve replaced her braceletes with a different model that sticks out a bit more. Originaly, I had much, much bigger plans for her left arm, even got Chimi involved. That idea fell through, though. I had to add at least something to her arm.

I couldn’t think of anything to add to her face, so yeah… compatible with head textures

Features:

  • New textures, new normal map
  • ID badge with jigglebones
  • Lobby, Portait, Incap Icons
  • Bandolier and kneepads (duh)
  • Bandaged-up right hand with custom mesh, textures and normal map
  • Depeche-Mode bag with jigglebones and new throwables attachment
  • Compatibility with head and eye retextures

Special thanks to:
tomaz, ChimiChamo, asteroid. – weightpainting the gear
tomaz – helping make v_arms, helping adjusting the badge, fixing light issues on gear, adding a new attachment position to throwables
ChimiChamo – providing the bracelet model from GTA V
__Ilshat52_ – providing Depeche-Mode merch pics, applying bandage texture to the hand
Meraru – all the lovely Rochelle models and edits, keeping it real fr fr

Credits:

MeraruRochelle – Geared Up, Ro’s Hair – Aftermath
tomaz – badge model and jigglebone from Concept Nurse Zoey
_Ilshat52_ – custom bandage texture
yukers – bag model fromSimon Henriksson
– Zeskalli – bandolier from Survivalist Rochelle
– WishingForMidnight – Jeans from Purple Rochelle from GameBanana (no, I won’t include a link. Steam doesn’t like external links)
MrFunreal– Incap image template
– Cuba – whatever jigglebones Meraru carried over from Jiggly Rochelle (i.e. holster + boot straps), jiggly attachments
– Spicy_Jam – Complete model, adding "bandage effect" to the mesh, body texture + normal, custom bag texture, custom id badge texture, bag jigglebone

tags: producer reporter news anchor ultimate redesign gear bag injured