Mage Knight Plus (Highly Scripted)
*While in game, refer to the info graphics at the top of the Table or Press the Help Button in the Top Left for Info about how certain components work*
*Multiplayer Games may setup poorly on high lag connections. Re-joining the host game should clean things up.*
*A few resolutions will not display the options in the main menu. I can see the problem when re-sizing in windowed mode but don’t know the exact resolution the problem occurs at*
*This mod needs the "Options"–>"Physics" set to "Full" or the mana dice will vanish from the source.*
Mage Knight [wizkidsgames.com]
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The Mage Knight board game puts you in control of one of eight powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction!
This game combines elements of RPGs, deck-building, and traditional board games.
This Mod is made from the Ultimate Edition of Mage Knight, which includes Lost Legion, Shades of Tezla, and the five bonus cards. It also contains the custom mods Atlantean Weather, Quest Cards, Rise of the Forgemaster, and an eighth Mage Knight (Ymirgh). All the scenarios from the rules are working along with seven custom scenarios (First Conquest, Ladyhawke , The Gauntlet, Ultimate Conquest, Fast Forward Conquest, Quest for the Golden Grail, and The Chaos Rift).
My design philosophy was to get you into a game quickly, and let you focus on your game. The scripts will take care of the game’s setup for you and do most of the bookkeeping each turn & round. Everything is set up based on which scenario is chosen. With 21 working scenario’s (multiply by the optional variants) I hope there’s something for everyone.
During the Game, a lot of things are automated, too many to list here. I tried to make things intuitive to use, or work in multiple ways, so I recommend not being shy, and just experiment. If you interact with things as you do in a real game you’ll be fine. The undo feature is safe to use, as the script data is saved for each undo point.
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Data collected from games started.[docs.google.com]
All the scores submitted by players.[docs.google.com]
Comments and Error Reports.[docs.google.com]
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I would like to thank
Tragic – For his advice when I showed him my work, and his blessing to release it.
Zero-Integral – For his excellent models of the Mages & Volkare
My work is just an extension of the work done by the people who created Tragic’s mod. Who knows where one person’s work ends and another’s starts, so I will continue to list the thanks given by Tragic – Mr Stump, Lucky7, Raven, Benkyo , Jeronimous, If() and Cryptosha1.
DO NOT offer us money or any other form of gratuity. Just Likes and Favorites will do