Better Temple Guards
The Temple Guards are supposed to be the most elite Saurus, tasked with protecting Slanns and important Lizardmen sites. And yet they are extra expensive and weaker than most infantry of their tier. This will not stand !
Changes made :
– Better mass and maneuverability
– Better amor and shields
– Unbreakable
– More melee stats and weapon strength
– Slightly more speed and charge bonus
Compatibility : Anything that does not change the stats of the Temple Guards should be ok. If there is any problem, don’t hesitate to contact me.
NOTE ———————
This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Temple Guards) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.