Better ripperdactyls

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Author: YTetsudo

Last revision: 23 Jul, 2021 at 12:30 UTC

File size: 173.27 KB

On Steam Workshop

Description:

These magnificent beasts were introduced as falnking flying units, perfect for killing low tier infantry or missile units. yet they lacked damage and maneuverability to do so. The RoR is supposed to annihilate monsters and cavalry with a hefty bonus vs large but struggles to put enough damage in. So I boosted them.

Changes made :

– Better speed and maneuverability
– Better charge bonus
– Higher splash damage
– Better weapon strength and melee stats
– Slightly higher armor and leadership
– Added a bonus vs infantry for the regular version

Compatibility : Anything that does not change the stats of the Ripperdactyls should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Ripperdactyls) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.