Hookie’s Gear

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Author: Snicks

Last revision: 1 Jul at 04:26 UTC

File size: 1.51 GB

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Description:

This mod adds (generally) vanilla-similar armor and weapons, including variants of already existing armor and weapons. All armor added to this mod, save two sneaky chain gear items, are colorable.
This mod adds (generally) vanilla-similar armor and weapons, including variants of already existing armor and weapons. All armor added to this mod, save two sneaky chain gear items, are colorable.

This mod adds quite a few weapons and distributes them throughout the world, though many of them can only be bought or crafted after using the appropriate research or finding the blueprints.

The armor in this mod becomes craftable after unlocking its derivative armor form; rag armors after unlocking armored rags, mercenary plate variants after unlocking mercenary plate, etc.

The armor in this mod is largely of the same aesthetic as the bandit armors in the base game, providing a less-unusably-heavy high protection armor as well as providing a skirmisher’s version of the assassin’s rags.

This mod only distributes a single meitou (the manhunter baton); all other meitous do not exist. This is intentional, as I plan to require this mod, or its contents, for larger-scale faction overhaul or expansion mods that will use its equipment. Most of the meshes from this mod are either modified from the game or from the Models Resource.

I’m fairly new to blender, so excuse my somewhat amateurish UV mapping. I am open to and frankly encourage balance suggestions – I did and do not have time to extensively test every weapon in the mod for balance, but will listen to feedback and rebalance them accordingly.