That207Guy’s Realism Mod UPDATED and expanded – (new: Call in artillery with binos, True Line of Sight + more)

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Authors: King of Wei, That207Guy, hawka

Last revision: 28 Jun, 2024 at 08:52 UTC

File size: 1.95 GB

On Steam Workshop

Description:
NEW:

True Line of Sight
AI can no longer snipe you through cover, bushes / trees block line of sight.

Flare gun replaced with binoculars (have mostly removed the red smoke effect now)

New menus and music

Blood effects overhaul

Auto Medic-AA-Artillery & Weather Switch Thanks to Nikral

Hawka’s First Person Mod (which improves on That207guys original first person view) – Thanks to Hawka and That207guy

Part of the Liberation campaign has been adjusted so your units are not killed during the beginning cutscene.

LOAD ORDER:

1. Infantry AI Enhancement MOD (technically optional but highly recommended)*
2. Optional – Realistic UI mod Uncensored mod
3. That207Guy’s Realism Mod UPDATED (this mod)

*You do not need Not Enough Ammo submod

TO DO:

Update more single player maps (Ostfront etc) so player units are protected at mission start

Add morale and suppression

– King of Wei

That207Guy:

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**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
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— IMPORTANT THINGS TO KNOW —

– When creating a new Conquest, always be sure to use Unlimited mode for the duration and use Fog Of War

– When controlling a unit in 1st Person mode, **USE YOUR MOUSE SCROLL WHEEL**. I see so many people not doing this and missing out on its true potential. Every vehicle added in this mod has a "1st person view" for EVERY CREW POSITION, not just the driver. If its scrolling past all views with 1 scroll, adjust your scroll sensitivity in Windows mouse settings until it stops doing this

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— MAIN FEATURES —

– Adds new custom maps to MP/Skirmish/Conquest modes.

– Adds a custom conquest experience that has been redesigned slightly to work with the mod.

– Sounds have been reworked to work with the longer ranges the mod has to offer.

– Increases map "haze" distance to make up for new ranges.

– Almost all guns now have real life muzzle velocities and fire rate values.

– All small arms weapons now have realistic penetration values.

– Weapon range has been dramatically increased (see below for values)

– Decreases soldier survivability significantly (3-4 hits max before death now)

– AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges)

– Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly placed optics/cameras and first person views on all HMG/MG placements vehicles may have.

– Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.

– Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life. Some tanks required armor reworking, so now all tanks/vehicles have realistic armor values.
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CONQUEST INFO

–Stages–

Day 3 – light cars

Day 8 – armored vehicles/light tanks

Day 10 – light arty/medium tanks

Day 15 – medium arty

Day 20 – heavy tanks

Day 25 – heavy arty

*always use "unlimited days" mode when starting a new conquest with this mod
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— RANGES —

Iron Sighted Rifle – 200m

AT Rifle – 300m

SMG – 180m

Sniper-Scoped Bolt-Action Rifle – 500m

LMG – 200-250m

HMG – 300m

Auto Cannons – 400m

Cannons – 460 – 800m

Artillery – 1000m
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— VISION RANGES —

These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.

Humans – 180-200m

Light Tank/APC/BTR (gun) – 800m

Medium Tank (gun) – 900m

Heavy Tank (gun) – 1000m
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Download
Required items:

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Infantry AI Enhancement MODSteam Workshop