That207Guy’s Realism Mod UPDATED and expanded – (new: Call in artillery with binos, True Line of Sight + more)
True Line of Sight
AI can no longer snipe you through cover, bushes / trees block line of sight.
Flare gun replaced with binoculars (have mostly removed the red smoke effect now)
New menus and music
Blood effects overhaul
Auto Medic-AA-Artillery & Weather Switch Thanks to Nikral
Hawka’s First Person Mod (which improves on That207guys original first person view) – Thanks to Hawka and That207guy
Part of the Liberation campaign has been adjusted so your units are not killed during the beginning cutscene.
1. Infantry AI Enhancement MOD (technically optional but highly recommended)*
2. Optional – Realistic UI mod – Uncensored mod
3. That207Guy’s Realism Mod UPDATED (this mod)
*You do not need Not Enough Ammo submod
Update more single player maps (Ostfront etc) so player units are protected at mission start
Add morale and suppression
– King of Wei
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**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
**STOP, PLEASE READ DESCRIPTION**
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— IMPORTANT THINGS TO KNOW —
– When creating a new Conquest, always be sure to use Unlimited mode for the duration and use Fog Of War
– When controlling a unit in 1st Person mode, **USE YOUR MOUSE SCROLL WHEEL**. I see so many people not doing this and missing out on its true potential. Every vehicle added in this mod has a "1st person view" for EVERY CREW POSITION, not just the driver. If its scrolling past all views with 1 scroll, adjust your scroll sensitivity in Windows mouse settings until it stops doing this
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— MAIN FEATURES —
– Adds new custom maps to MP/Skirmish/Conquest modes.
– Adds a custom conquest experience that has been redesigned slightly to work with the mod.
– Sounds have been reworked to work with the longer ranges the mod has to offer.
– Increases map "haze" distance to make up for new ranges.
– Almost all guns now have real life muzzle velocities and fire rate values.
– All small arms weapons now have realistic penetration values.
– Weapon range has been dramatically increased (see below for values)
– Decreases soldier survivability significantly (3-4 hits max before death now)
– AI has been enhanced and reworked for the longer ranges (vision/hearing/spotting/weapon ranges)
– Adds realistic first person views in all vehicles, and removes 3rd person views. This includes correctly placed optics/cameras and first person views on all HMG/MG placements vehicles may have.
– Tank cannons behave more realistic now, using real life muzzle velocities/pen values. Rounds that behave like "ap" loose effectiveness at a more realistic rate over distance. HEAT rounds however, keep their max pen power at any distance, just like in real life.
– Deleted damage HP system for vehicles. It is now based entirely on angles and penetration/round type values. Now, the only way to cause an explosion is to hit the ammo on board the vehicle. This will require knowledge about certain tanks in real life. Some tanks required armor reworking, so now all tanks/vehicles have realistic armor values.
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CONQUEST INFO
–Stages–
Day 3 – light cars
Day 8 – armored vehicles/light tanks
Day 10 – light arty/medium tanks
Day 15 – medium arty
Day 20 – heavy tanks
Day 25 – heavy arty
*always use "unlimited days" mode when starting a new conquest with this mod
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— RANGES —
Iron Sighted Rifle – 200m
AT Rifle – 300m
SMG – 180m
Sniper-Scoped Bolt-Action Rifle – 500m
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LMG – 200-250m
HMG – 300m
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Auto Cannons – 400m
Cannons – 460 – 800m
Artillery – 1000m
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— VISION RANGES —
These ranges all have realistic FOV angles for both Vertical and Horizontal axis. While tanks can see far away, their vision is extremely narrow.
Humans – 180-200m
Light Tank/APC/BTR (gun) – 800m
Medium Tank (gun) – 900m
Heavy Tank (gun) – 1000m
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