CE Anomaly Buff
Increases the power of anomaly content in CE.
Mostly this means damage reduction and pain reduction buffs since CE is so heavy on armor stuff and I didn’t really just want to upgrade them in the same way as most conventional strong stuff where it’s mostly a AP gate. You’ll be better off using hollowpoints or zweis against a lot of entites rather than sabots or mauls (mauls are actually probably OK).
Most entities have also gotten a penetration increase for their attacks. Most non-fleshbeast entities can also inflict a hediff that will cause negative effects if left to build up, but will mostly be the domain of shamblers which otherwise still have a hard time penetrating most good armor.
Requires CE, of course, load after CE.
Subject to change of course, since I haven’t done a ton of testing.