Rebalanced Equipments and Classes

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Author: cs366jp

Last revision: 8 Aug, 2017 at 06:54 UTC

File size: 1.33 MB

On Steam Workshop

Description:

Wanna try more tactics?
Wanna revive forgotten equipments?
Try this rebalance MOD.

e.g.
-Mk 17 Long Barrel become a true high power marksman rifle by armour penetration and high accuracy, but low maneuverability.
-You can have 2 Breaching Charges at one slot. Furthermore, 2 different type new Breaching Charges are added in the game.
-Pointman class is the close range combat specialist now by more wide FOV.

…And more!

  My MOD list

Q. What is this MOD?

A. This MOD rebalances weapons, armors, gadgets and classes, adds new equipments and a map for shooting trial.
I made this MOD to find new combinations of equipments and tactics by the rebalance.

Q. Is this MOD change the geme difficulty?

A. No, total difficulty is not changed in most cases. I made this MOD to increase tactical choices, so I noted to don’t change total difficulty as I can.
Many equipments are buffed to make balance, but some equipments these were too powerful in vanilla are nerfed.

Q. Concretely, what are changed?[/h1]
A. It’s too long to write here. Plese check "description_en.txt" or "description_jp.txt" in the downloaded file.
e.g.
Documents > KillHouseGames > DoorKickers > mods

Q. How is compatibility?

A. This MOD overwrite these files.

customization.xml
abilities.xml
equipment.xml
equipment_patch_3.xml
equipment_patch_4.xml
equipment_patch_4i.xml
equipment_patch_5.xml
equipment_patch_6.xml
equipment_pistols.xml
equipment_rifles.xml
equipment_shotguns.xml
firearm_attacktypes.xml
firearm_attacktypes_patch_3.xml
firearm_attacktypes_patch_4.xml
firearm_attacktypes_patch_6.xml

In most case, simple MODs(e.g. Adds maps, adds new weapons) does’t overwrite these files. However, if other one overwrite these, this MOD gets conflict.

Q. What kind of language does this MOD supports?

A. English and Japanese. If you play other language mode, some text will be wrong.

Q. I installed this MOD, but some equipments haven’t be added.

A. By default setteing, some equipments are not added in the game to prevent conflicts. If you want to add these, please cheack "description_en.txt" or "description_jp.txt" in the downloaded file.

e.g.
Documents > KillHouseGames > DoorKickers > mods

Q. And…

A. How to change the language, new equipments info, a point to notice when uninstall, etc… If you want to know about these, please cheack "description_en.txt" or "description_jp.txt" in the downloaded file.
If you have any favorite weapons, I recommend cheack change logs about it in the description.

I hope, you enjoy your new tactics.
Have fun with Door Kickers!

=============================================

Update log

< ver 1.03 >

-Fixed a bug that Pointman can’t equip some gadgets in Japanese version.

< ver 1.02 >

-Removed armor unlock cost.

< ver 1.01 >

-Mk 16 PDW has dedicated shoot animation now. Accuracy was reduced about 20% in middle and long range.

-Fixed Vector SMG’s dedicated animation. Aim time was reduced about 30ms in short range, increased about 30ms in middle range.

-Rebalanced accuracy of almost all SMG by shot animation. Accuracy became more important in middle range.